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Kington, Raynard S. – Liberal Education, 2019
With the future leaders of the nation at our campuses, we must question the notion that opposition is the only option for problem solving and effecting change. While protest and opposition are appropriate in some situations, there are often other methods through which students can learn and engage as informed, passionate citizens of whatever…
Descriptors: Social Change, Change Strategies, College Role, Student Participation
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McCarthy, Mary M. – Journal of Political Science Education, 2014
Games and simulations are increasingly used in courses on international politics. This study explores the hypothesis that games are better than simulations (as well as only reading and lectures) in introducing students to abstract concepts integral to an understanding of world politics. The study compares a two-level Prisoner's Dilemma game…
Descriptors: Educational Games, Simulation, Teaching Methods, Politics
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Haynes-Moore, Stacy – Journal of Language and Literacy Education, 2015
In this work, the author examines a digital role-play in which participants composed an alternate version of "The Hunger Games" (Collins, 2008). Participants imagined characters and posted more than 400 scenes in the online collaboration. The author draws upon ethnographic methods (Merriam, 2009) to describe her participant-observer…
Descriptors: Ethnography, Role Playing, Computer Mediated Communication, Researchers
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Bush, H. Francis; Gutermuth, Karen; West, Clifford – Contemporary Issues in Education Research, 2009
Our purpose was to advance the current academic discussion on how to most effectively teach managerial ethics at the undergraduate level. We argued that undergraduate ethics education should be comprehensive, multi-dimensional and woven into the fabric of each student's experience. In particular, we hypothesized that the inclusion of…
Descriptors: Ethics, Undergraduate Students, Surveys, Service Learning
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Stroessner, Steven J.; Beckerman, Laurie Susser; Whittaker, Alexis – Journal of Educational Psychology, 2009
Reacting to the Past is a pedagogy involving collaborative role playing in history-based games over a semester. This article presents results from a systematic assessment of this novel pedagogy conducted in 3 phases following student focus group interviews. Interviews indicated that the method was generally popular compared with traditional…
Descriptors: Role Playing, Undergraduate Students, Teaching Methods, Writing Skills