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Lindsay Kistler Mattock – Journal of Education for Library and Information Science, 2022
The information professions demand digitally literate practitioners who can navigate the increasingly complex technological environments of libraries and archives. While basic literacy is presumed among graduate students, many students express fear and anxiety when approaching new technologies. These psychological barriers have not been addressed…
Descriptors: Technological Literacy, Anxiety, Computer Attitudes, Library Education
Peer, Andrea Jo – ProQuest LLC, 2017
Organizations interested in increasing their user experience (UX) capacity lack the tools they need to know how to do so. This dissertation addresses this challenge via three major research efforts: 1) the creation of User Data Spectrum theory and a User Data Spectrum survey for helping organizations better invest resources to grow their UX…
Descriptors: Data Collection, Data Interpretation, Theories, Use Studies
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Grandgenett, Neal; Thiele, Levi; Pensabene, Tom; McPeak, Brad – Community College Journal of Research and Practice, 2015
This article describes the collaborative evolution of the Midwest Center for Information Technology (MCIT)--which is a consortium of 10 different community colleges across the four states of Nebraska, Iowa, North Dakota, and South Dakota--that was established to improve information technology (IT) education across the region. MCIT has been funded…
Descriptors: Information Technology, Community Colleges, Computer Science Education, Career Academies
Education Commission of the States, 2018
Business leaders in Iowa cannot find the science, technology, engineering and mathematics (STEM) talent they need to stay competitive. Students' lagging performance in K-12 is a critical reason why. The good news is that the nation's most effective STEM education programs can help turn the tide. Student performance in K-12 math and science has not…
Descriptors: STEM Education, Elementary Secondary Education, Demand Occupations, Mathematics Achievement
Iowa Department of Education, 2021
The 2021 edition of the Annual Condition of Education Report (COE) marks the 32nd edition of the report. For over 30 years, the Department has published the COE in order to provide education stakeholders critical data about the status of Iowa's education system. The 2021 COE covers a wide variety of content including information about Iowa's…
Descriptors: College Entrance Examinations, National Competency Tests, Enrollment Trends, Early Childhood Education
Iowa Department of Education, 2020
For over 30 years, the Department has published the Annual Condition of Education (COE) report in order to provide education stakeholders quality information about the status of Iowa's education system. The 2020 COE covers a wide variety of content from information about Iowa's students, schools, educators, administrators, performance and school…
Descriptors: Enrollment Trends, Early Childhood Education, Teacher Characteristics, Academic Achievement
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Sondag, Tyler; Pokorny, Kian L.; Rajan, Hridesh – ACM Transactions on Computing Education, 2012
Students in all areas of computing require knowledge of the computing device including software implementation at the machine level. Several courses in computer science curricula address these low-level details such as computer architecture and assembly languages. For such courses, there are advantages to studying real architectures instead of…
Descriptors: Programming Languages, Computer Simulation, Computer Graphics, Computer Interfaces
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Walker, Henry M.; Kelemen, Charles – ACM Transactions on Computing Education, 2010
This article explores the philosophy and position of the discipline of computer science within the liberal arts, based upon a discussion of the nature of computer science and a review of the characteristics of the liberal arts. A liberal arts environment provides important opportunities for undergraduate programs, but also presents important…
Descriptors: Computer Science, Liberal Arts, Computer Science Education, Intellectual Disciplines
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Rursch, Julie A.; Luse, Andy; Jacobson, Doug – IEEE Transactions on Education, 2010
The IT-Adventures program is dedicated to increasing interest in and awareness of information technology among high school students using inquiry-based learning focused on three content areas: cyber defense, game design programming, and robotics. The program combines secondary, post-secondary, and industry partnerships in educational programming,…
Descriptors: Inquiry, Service Learning, Active Learning, High School Students