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Brenda L. M. del Moral; Cinnamon L. VanPutte; Barbara A. McCracken – Advances in Physiology Education, 2024
Student engagement while learning a new, unfamiliar vocabulary is challenging in health science courses. A group role-play activity was created to teach students medical terminology and learn why its correct usage is important. This activity brought engagement and relevance to a topic traditionally taught through lecture and rote memorization and…
Descriptors: Online Courses, In Person Learning, Role Playing, Medicine
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O'Brien, Gerald; Carter, Kimberly A. E.; Swanke, Jayme R. – Journal of Teaching in Social Work, 2018
Over the past several decades, the use of simulated or standardized clients has been an important area of pedagogy for social work education in training students to work with individuals, families, and groups in practice settings, often in preparation for a practicum placement. Little in the extant literature, however, has focused on the possible…
Descriptors: Social Work, Professional Education, Simulation, Experiential Learning
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Pease, Michael; Pérez-Lapeña, Blanca; Lant, Christopher – Journal of Geography in Higher Education, 2019
This paper describes environmental systems games developed for energy and water resource use designed to be adaptable from high school to undergraduate use. Two of the games are computer simulations with adjustable levels of difficulty that can be done in a computer lab or as a homework assignment. The third is a peer-to-peer roleplayer game…
Descriptors: Energy, Water, Natural Resources, Geography Instruction
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Bachelor, Jeremy W. – Online Submission, 2022
Learners of a second language often have limited access to the native culture of that language in an authentic way, resulting in them committing linguistic and intercultural mistakes. One of the main advantages of task-based learning is that it can expose students to real-world circumstances, which makes learning a language more meaningful and…
Descriptors: Intercultural Communication, Role Playing, Second Language Learning, Second Language Instruction
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Lu, Lilly – Journal of Technology and Teacher Education, 2011
Three-dimensional (3D) virtual worlds (VW) have great potential for contemporary art education. This article introduces the key characteristics of 3D VWs and reviews the research literature and application of VWs in education and art education. After explaining how 3D VWs provide unique possibilities as a contemporary art medium, learning tool,…
Descriptors: Student Projects, Art Education, Art Teachers, Teacher Education Curriculum
Shulman, Marc D. – Online Submission, 2013
This action research project report was conducted because students' lack of sportsmanship skills in elementary school physical education was negatively affecting the physical activity level of many students. The teacher was spending classroom time giving attention to conflicts dealing with negative sportsmanship issues and therefore losing…
Descriptors: Violence, Action Research, Teacher Researchers, Physical Activity Level
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Loui, Michael C. – Bulletin of Science, Technology & Society, 2009
In a small course on technology and society, students participated in an extended role-play simulation for two weeks. Each student played a different adult character in a fictional community, which faces technological decisions in three scenarios set in the near future. The three scenarios involved stem cell research, nanotechnology, and privacy.…
Descriptors: Instructional Design, Role Playing, Simulation, Science and Society