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Improving Students' Narrative Skills through Gameplay Activities: A Study of Primary School Students
Kirginas, Sotiris – Contemporary Educational Technology, 2022
This paper aims to explore the impact of freeform digital games on primary school students' narrative skills, in terms of linguistic cohesion and semantic coherence, compared to other digital media, such as formally structured digital games and movies. A total of 128 Year 6 Primary school students participated in this research. Initially, students…
Descriptors: Personal Narratives, Computer Games, Educational Games, Films
Olympia Tsaknaki – European Journal of Education (EJED), 2022
Grammatical and lexical cohesion are necessary conditions to guarantee a text's coherence (Halliday and Hasan 1976). Grammatical cohesion is classified into four types of relation: reference, conjunction, substitution, and ellipsis. This study aims to investigate the use of the cohesive device of reference in written discourse produced by…
Descriptors: French, Second Language Learning, Second Language Instruction, Computational Linguistics
Giannikas, Christina Nicole – Research-publishing.net, 2019
Blogs are considered to have made an intervention in many English as a foreign language contexts. The architecture of the platform is thought to give authorship, a readership, and ownership of one's work, and encourage collaborative learning. The present chapter focusses on an exploratory research study which took place in a private language…
Descriptors: Cooperative Learning, Feedback (Response), Second Language Learning, Second Language Instruction