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Hovland, Ingie – Teaching & Learning Inquiry, 2021
This paper gives an example of an inductive Scholarship of Teaching and Learning (SoTL) process, adapting Anthony Ciccone's five conditions of a meaningful SoTL question. Presenting a study on pre-class reading in an undergraduate religion class, I describe how my question went through five life stages. I began with nine different pre-class…
Descriptors: Undergraduate Students, Reading, Creative Activities, Religion Studies
Sawyer, R. Keith – Cognition and Instruction, 2022
Material artifacts play an important role in many learning environments. Such artifacts can include sketches, manipulatives, 3D models, toys and games, or the scrap materials found in makerspaces. Some theorists have argued that material artifacts, even though they do not move or talk, should be considered to have autonomous agency and to interact…
Descriptors: Creativity, Creative Activities, Design, Studio Art
Sawyer, R. Keith – Journal of the Learning Sciences, 2018
This article describes the "studio model"--a cultural model of teaching and learning found in U.S. professional schools of art and design. The studio model includes the pedagogical beliefs held by professors and the pedagogical practices they use to guide students in learning how to create. This cultural model emerged from an…
Descriptors: Art Education, Design, Studio Art, Interviews
Hasio, Cindy – Journal of College Teaching & Learning, 2015
Creative posters in the classroom can inspire students to become engaged and motivated in learning art. Within the classroom, there are many places to put posters so that students can read them (especially when they get bored in the classroom) - on the cabinets, near the chalkboard, on the teacher's desk and any spare space on the wall. There is…
Descriptors: Art Education, Graphic Arts, Creative Activities, Creative Thinking
Forest, Craig R.; Moore, Roxanne A.; Jariwala, Amit S.; Fasse, Barbara Burks; Linsey, Julie; Newstetter, Wendy; Ngo, Peter; Quintero, Christopher – Advances in Engineering Education, 2014
Creativity, invention, and innovation are values championed as central pillars of engineering education. However, university environments that foster open-ended design-build projects are uncommon. Fabrication and prototyping spaces at universities are typically "machine shops" where students relinquish actual fabrication activities to…
Descriptors: Engineering Education, Intellectual Property, Studio Art, Creativity