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Mikko Hyttinen; Jarkko Suhonen – International Journal of Technology in Education and Science, 2023
This case study outlines the development and utilization of a Mobile Augmented Reality (MAR) application to teach an asynchronous online lesson on e-commerce. The MAR technology was leveraged primarily to enhance the presentation of online learning materials, add interactivity to the learning process, and enable students to access the lesson from…
Descriptors: Electronic Learning, Asynchronous Communication, Physical Environment, Simulated Environment
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Harris, Margaret; Chisholm, Colin; Allan, Malcolm – Industry and Higher Education, 2010
The authors report the results of a European project, Lifelearn, and discuss how lifeplace learning (LPL) can be used to effect appropriate learning opportunities for all. The project tested the concept of valuing and accrediting learning from life experiences in higher education in Europe, and its conclusions suggest that LPL is valuable for both…
Descriptors: Higher Education, Industry, Skilled Workers, Foreign Countries
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Baldacchino, Godfrey – Comparative Education, 2008
Entrepreneurship on smaller (often island) jurisdictions tends to suffer from the same import-orientation or "cargo cult" that affects many other issues: entrepreneurs are rarely locally bred but are most often "imported", recruited after long stints in other, larger countries, or else must be suffered to spend regular time…
Descriptors: Foreign Countries, Pilot Projects, Entrepreneurship, Business Skills