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Showing 1 to 15 of 150 results Save | Export
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Fenwick, Lisl; Unsworth, Len – Curriculum Journal, 2023
This paper analyses the opportunities for presenting knowledge that are created when assessment allows senior high school biology students to draw on linguistic and visual resources when constructing meaning in response to short-answer examination-style questions requiring a sequential explanation. Students within one senior high school biology…
Descriptors: High School Seniors, Biology, Evaluation, Visual Stimuli
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Kaiwen Man; Joni M. Lakin – Journal of Educational Measurement, 2024
Eye-tracking procedures generate copious process data that could be valuable in establishing the response processes component of modern validity theory. However, there is a lack of tools for assessing and visualizing response processes using process data such as eye-tracking fixation sequences, especially those suitable for young children. This…
Descriptors: Problem Solving, Spatial Ability, Task Analysis, Network Analysis
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Becker, Sebastian; Küchemann, Stefan; Klein, Pascal; Lichtenberger, Andreas; Kuhn, Jochen – Physical Review Physics Education Research, 2022
Eye tracking enables the reconstruction of eye movements and thus the analysis of visual information selection and integration processes during problem solving. In this way, learner-specific difficulties can be identified and problem-solving process can be adapted accordingly. For such an adaptation, the prediction of response behavior plays a…
Descriptors: Foreign Countries, High School Students, Eye Movements, Visual Stimuli
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Paula Lehane; Darina Scully; Michael O'Leary – British Journal of Educational Technology, 2024
The use of animations and images in technology-based assessments (TBAs) represents a significant change in assessment design. To ensure that appropriate inferences can be drawn from assessments that use multimedia stimuli, their impact on test-taker performance and behaviour must be investigated. To achieve this, an experiment was conducted with…
Descriptors: Multimedia Materials, Animation, Computer Assisted Testing, Technology Uses in Education
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Godard, Marc; Wamain, Yannick; Ott, Laurent; Delepoulle, Samuel; Kalénine, Solène – Journal of Cognition and Development, 2022
Recent evidence in adults indicates that object perceptual processing is affected by the competition between action representations. In the absence of a specific motor plan, reachable objects associated with distinct structural (grasping) and functional (using) actions (e.g., calculator) elicit slower judgments than objects associated with similar…
Descriptors: Cognitive Processes, Age Differences, Priming, Competition
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Tasti, Mehmet Burak; Avci, Ümmühan – Education and Information Technologies, 2020
This study examined the effect of using Monoscopic Three-Dimensional (M3D) and Stereoscopic Three-Dimensional (S3D) animation on students' achievement and perceptions. A total of 66 ninth-grade students participated in this Explanatory Sequential Mixed Design study. At the beginning of the study, an academic achievement test was applied, and then…
Descriptors: Animation, Grade 9, Academic Achievement, Teaching Methods
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Bodén, Ulrika; Stenliden, Linnéa; Nissen, Jörgen – Journal of Visual Literacy, 2023
This study aims to demonstrate how interactions between a Visual Analytics (VA) application and students shape an interactive and multimodal reading practice. VA is a technology offering support with analysing vast amounts of data through visualisations. Such information-rich interactive interfaces provide possibilities for students to gain…
Descriptors: Visual Literacy, Visual Learning, Secondary Schools, Reading Ability
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Raaijmakers, Harald; Mc Ewen, Birgitta; Walan, Susanne; Christenson, Nina – International Journal of Science Education, 2021
"A third space" can be unlocked through collaborative efforts between out-of-school organisations (like museums) and schools. By bridging museum and school contexts, blurring boundaries between disciplines and shifting between multiple perspectives on a subject, a "third space," can contribute to meaningful science education.…
Descriptors: Museums, Partnerships in Education, Science Education, Art Products
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Johanna Marcela Sabogal Bedoya; Norma Constanza Durán Narvaez – GIST Education and Learning Research Journal, 2024
This paper presents the outcomes and findings of a qualitative study aimed to describe the effects of combining visual literacies with Community-Based Pedagogies (CBP) to enhance writing skills in early high school learners. The data was gathered through community mapping reports, a needs analysis instrument, students' artifacts, a focus group,…
Descriptors: Visual Literacy, High School Teachers, Writing Skills, Writing Processes
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López-Ferrer, Adrià; Marco-Ahulló, Adrià; Monfort-Torres, Gonzalo; Ramón-Llin, Jesús; de Moraes Filho, Joao Alves; García-Massó, Xavier – Journal of Motor Learning and Development, 2022
Objective: To determine which type of feedback (visual, verbal, or both combined) facilitates to a greater extent the learning of a specific skill (passing in volleyball). Methods: Three groups of students between 14 and 15 years of age belonging to the third year of Compulsory Secondary Education in a Spanish public high school (n = 58) were…
Descriptors: Team Sports, Feedback (Response), Secondary School Students, Foreign Countries
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Bohan, Clare; McDowell, Claire; Smyth, Sinéad – Journal of Positive Behavior Interventions, 2022
This study evaluated use of the Caught Being Good Game (CBGG) across two adolescent student populations, maintaining a focus on the provision of feedback during the game. The CBGG, a variation of the group contingency intervention the Good Behavior Game (GBG), is a classroom management intervention that involves the provision of points to teams of…
Descriptors: Game Based Learning, Educational Games, Contingency Management, Intervention
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Latif, Dilek – Compare: A Journal of Comparative and International Education, 2019
History education has been continually challenged by political competition in Cyprus. The education systems on both sides of the divide reflect the ongoing ethnic conflict and suffer from ethnocentrism. In particular, the history textbooks are used to convey and legitimise official narratives and reinforce identities defined "vis-à-vis"…
Descriptors: Foreign Countries, History Instruction, Textbooks, Textbook Content
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Hord, Casey; Kastberg, Signe; Marita, Samantha – Australian Mathematics Education Journal, 2019
Mathematics problems that are unfamiliar to students and contain multiple sets of information can overwhelm many struggling learners (Swanson & Beebe-Frankenberger, 2004). Academic interventions utilising visual representations can support students who are struggling to remember information and think through challenging multi-step problems…
Descriptors: Mathematics Instruction, Teaching Methods, Intervention, Visual Stimuli
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Özalp Hamarta, Hatice Kübra – International Journal of Curriculum and Instruction, 2021
In this research, it is aimed to examine the perceptions of artwork of middle school 5th, 6th, 7th and 8th grade students within the scope of Art Criticism and Aesthetics learning field acquisitions in the Visual Arts Curriculum. This research is a qualitative research and was designed in the general survey model, which is one of the descriptive…
Descriptors: Middle School Students, Student Attitudes, Grade 5, Grade 6
Chen, Zhanwen; Li, Shiyao; Rashedi, Roxanne; Zi, Xiaoman; Elrod-Erickson, Morgan; Hollis, Bryan; Maliakal, Angela; Shen, Xinyu; Zhao, Simeng; Kunda, Maithilee – Grantee Submission, 2020
Modern social intelligence includes the ability to watch videos and answer questions about social and theory-of-mind-related content, e.g., for a scene in "Harry Potter," "Is the father really upset about the boys flying the car?" Social visual question answering (social VQA) is emerging as a valuable methodology for studying…
Descriptors: Visual Stimuli, Questioning Techniques, Social Cognition, Video Technology
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