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Westera, Wim; Prada, Rui; Mascarenhas, Samuel; Santos, Pedro A.; Dias, João; Guimarães, Manuel; Georgiadis, Konstantinos; Nyamsuren, Enkhbold; Bahreini, Kiavash; Yumak, Zerrin; Christyowidiasmoro, Chris; Dascalu, Mihai; Gutu-Robu, Gabriel; Ruseti, Stefan – Education and Information Technologies, 2020
This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Reporting about the work of a European flagship project on serious game technologies, it presents a set of advanced game AI components that enable pedagogical affordances and that can be easily reused across a wide diversity of game engines and game…
Descriptors: Artificial Intelligence, Educational Games, Educational Technology, Computer Software
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Westera, Wim – Quarterly Review of Distance Education, 2015
Distance universities excel in using digital media technologies for content delivery and collaborative interaction to compensate for limited face-to-face opportunities. Now that an ever-growing variety of media technologies, devices, and services are flooding the market, possession of expertise about the educational opportunities of these…
Descriptors: Educational Technology, Educational Media, Distance Education, Open Universities
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Bahreini, Kiavash; Nadolski, Rob; Westera, Wim – Interactive Learning Environments, 2016
This paper presents a framework (FILTWAM (Framework for Improving Learning Through Webcams And Microphones)) for real-time emotion recognition in e-learning by using webcams. FILTWAM offers timely and relevant feedback based upon learner's facial expressions and verbalizations. FILTWAM's facial expression software module has been developed and…
Descriptors: Educational Technology, Emotional Response, Computer Mediated Communication, Nonverbal Communication
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Katz, Arnoud; Westera, Wim – International Journal of Self-Directed Learning, 2019
This study investigated how student autonomy in physical education can be enhanced without producing adverse effects. A sample of 150 students from Dutch preparatory vocational education was divided into four groups subjected to different levels of autonomy during a physical education lesson. The autonomy conditions varied from teacher-led lessons…
Descriptors: Personal Autonomy, Motor Development, Physical Education, Foreign Countries
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van Rosmalen, Peter; Westera, Wim – Interactive Learning Environments, 2014
Despite the continuous and abundant growth of the game market the uptake of games in education has been hampered by the general impression that games require complex technologies and that games are difficult to organise and to embed in education curriculums. This article explores to what extent a simple serious game scenario that can be easily…
Descriptors: Web 2.0 Technologies, Educational Games, Teacher Empowerment, Barriers
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Hummel, Hans; Geerts, Walter; Slootmaker, Aad; Kuipers, Derek; Westera, Wim – Interactive Learning Environments, 2015
Serious games are seen to hold potential to facilitate workplace learning in a more dynamic and flexible way. This article describes an empirical study into the feasibility of an online collaboration game that facilitates teachers-in-training to deal with classroom management dilemmas. A script to support these students in carrying out such…
Descriptors: Foreign Countries, Educational Games, Educational Technology, Electronic Learning
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Verpoorten, Dominique; Westera, Wim – Interactive Learning Environments, 2016
The purpose of this article is to gain an insight into the effects of practicing short, frequent, and structured reflection breaks interspersed with the learning material in a computer-based course. To that end, the study sets up a standardized control trial with two groups of secondary school pupils. The study shows that while performance is not…
Descriptors: Reflection, Teaching Methods, Secondary School Students, Online Courses
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Bahreini, Kiavash; Nadolski, Rob; Westera, Wim – Education and Information Technologies, 2016
This paper presents the voice emotion recognition part of the FILTWAM framework for real-time emotion recognition in affective e-learning settings. FILTWAM (Framework for Improving Learning Through Webcams And Microphones) intends to offer timely and appropriate online feedback based upon learner's vocal intonations and facial expressions in order…
Descriptors: Affective Behavior, Emotional Response, Electronic Learning, Recognition (Psychology)
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Westera, Wim – Educational Technology & Society, 2011
Contextual learning starts from the premise that learning cannot take place in a vacuum, but should somehow be connected with real world attributes to make sense to learners. Today, digital media tend to bring about new dimensions of context: internet connections and mobile devices enable learners to overcome restrictions of time and location, and…
Descriptors: Learning Theories, Relevance (Education), Experiential Learning, Electronic Learning
Westera, Wim – Educational Technology, 2010
Knowledge is like food and drink, a necessity of life, the motor of the economy, and a precondition for any social activities. While considering these facts, one cannot fail to notice that education and agriculture have a lot in common. This article reflects on the parallels between agriculture and education. While agriculture started modernizing…
Descriptors: Foreign Countries, Agriculture, Education, Comparative Analysis
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Verpoorten, Dominique; Westera, Wim; Specht, Marcus – British Journal of Educational Technology, 2012
This paper reports on a controlled experiment on the effects of three types of reflection triggers in an online course. Fifty-four volunteers, distributed in five groups, used these structured opportunities for reflection during learning. Results show that reflection triggers were extensively employed by the test persons and were perceived as…
Descriptors: Foreign Countries, Online Courses, Web Based Instruction, Open Source Technology
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Westera, Wim; de Bakker, Gijs; Wagemans, Leo – Interactive Learning Environments, 2009
This article presents a Web 2.0 approach for the arrangement of peer tutoring in online learning. In online learning environments, the learners' expectations of obtaining frequent, one-to-one support from their teachers tend to increase the teachers' workloads to unacceptably high levels. To address this problem of workload a self-organised peer…
Descriptors: Peer Teaching, Tutoring, Academic Support Services, Educational Environment