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Normand, Romuald; Moos, Lejf; Liu, Min; Tulowitzki, Pierre – Educational Governance Research, 2021
As we have seen throughout these chapters, the conceptions and practices of school leadership do not correspond to disembodied standards promoted by international organizations. Their influences are highly dependent on the historical, cultural, and social context within each country and its education system. Some of them have a strong tradition of…
Descriptors: Instructional Leadership, Foreign Countries, Social Environment, Cultural Context
Cai, Ying; Pan, Zilong; Han, Songhee; Shao, Peixia; Liu, Min – Online Learning, 2022
During the COVID-19 pandemic, from early 2020 onwards, the adoption of synchronous online learning increased rapidly. It offers students a unique learning experience, utilizing communication modes from both in-person and asynchronous online classes. This mixed-methods study examined the impact of modes of communication (visual, bodily behaviors,…
Descriptors: Computer Mediated Communication, Student Experience, Synchronous Communication, Educational Environment
Liu, Sa; Liu, Min – AERA Online Paper Repository, 2021
To understand how learner metacognition and goal orientation affect learner problem-solving in a Serious Game (SG) environment, this study examined 12 undergraduate students' metacognition, goal orientations, and problem-solving performances and processes while playing a SG that adopts problem-based learning pedagogy to teach space science.…
Descriptors: Metacognition, Goal Orientation, Problem Solving, Undergraduate Students
Zheng, Dongping; Schmidt, Matthew; Hu, Ying; Liu, Min; Hsu, Jesse – Australasian Journal of Educational Technology, 2017
The purpose of this research was to explore the relationships between design, learning, and translanguaging in a 3D collaborative virtual learning environment for adolescent learners of Chinese and English. We designed an open-ended space congruent with ecological and dialogical perspectives on second language acquisition. In such a space,…
Descriptors: Virtual Classrooms, Educational Environment, Chinese, Language Acquisition
Liu, Min; Rosenblum, Jason A.; Horton, Lucas; Kang, Jina – Computers in the Schools, 2014
Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. In this study, we examine game-based learning by describing a learning environment that combines game elements, play, and authenticity in the real world for the purpose of engaging…
Descriptors: Educational Games, Computer Games, Educational Environment, Educational Needs
Liu, Min; Gao, Hong-liang – Online Submission, 2009
Since the beginning of Chinese higher education expansion in 1999, higher education in terms of scale, speed and structure has been rapid development and beyond the bearing capacity of its ecological balance, input and output of the unbalanced phenomenon between higher education and social environment, the unbalanced phenomenon also appear in…
Descriptors: Higher Education, Educational Development, Educational Quality, Social Environment
Horton, Lucas; Liu, Min; Olmanson, Justin; Toprac, Paul – Online Submission, 2011
In this paper we explore students' engagement in a new media enhanced problem-based learning (PBL) environment and investigate the characteristics of these environments that facilitate learning. We investigated both student experiences using a new media enhanced PBL environment and the specific elements students found most supportive of their…
Descriptors: Learner Engagement, Problem Based Learning, Grade 6, Information Processing
Liu, Min – Computers in the Schools, 2006
This study examined the effect of a hypermedia-enhanced problem-based learning environment in astronomy on sixth-graders' science knowledge, attitude toward learning science, and motivation toward learning. It was found that the students had significantly increased their science knowledge from pretest to post test and also retained much of what…
Descriptors: Educational Environment, Hypermedia, Student Motivation, Student Attitudes
Liu, Min; Hsieh, Peggy (Pei-Hsuan); Cho, Yoonjung; Schallert, Diane – Journal of Interactive Learning Research, 2006
This study examined the effect of a computer-enhanced problem-based learning (PBL) environment on middle school students' learning, investigating the relationship among students' self-efficacy, attitude toward science, and achievement. As Bandura defined it (1986), self-efficacy refers to the beliefs people have about whether or not they can…
Descriptors: Middle School Students, Self Efficacy, Academic Achievement, Computer Assisted Instruction