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Lammers, Jayne C.; Magnifico, Alecia M.; Wang, Anlun – Journal of Adolescent & Adult Literacy, 2022
Standards and their corresponding assessments have continued to narrow English language arts (ELA) curricula, pushing more playful, creative composition to the margins or to out-of-school pursuits. Simultaneously, students enjoy writing creatively in many extracurricular spaces and activities, like fanfiction. Building from research showing that…
Descriptors: Multiple Literacies, Language Arts, English Instruction, Standards
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Lammers, Jayne C.; Marsh, Valerie L. – Journal of Adolescent & Adult Literacy, 2015
Building upon research exploring adolescent writing in technology-mediated contexts, this article examines writing and sharing in the online space of Fanfiction.net. Drawing on qualitative data from a longitudinal inquiry with a 16-year-old who writes in multiple contexts, this study explores the writing opportunities afforded on Fanfiction.net…
Descriptors: Adolescents, Writing (Composition), Fiction, Electronic Publishing
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Lammers, Jayne C.; Palumbo, Nicholas P. – Journal of Media Literacy Education, 2017
As researchers encourage teachers to bring fanfiction into classrooms, questions remain about whether online fanfiction communities are accessible to all students. This paper presents results from a practitioner-oriented usability inspection of FanFiction.net, investigating challenges students with disabilities might encounter as they participate.…
Descriptors: Educational Technology, Technology Uses in Education, Fiction, Popular Culture
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Lammers, Jayne C.; Curwood, Jen Scott; Magnifico, Alecia Marie – English Teaching: Practice and Critique, 2012
As researchers seek to make sense of young people's online literacy practices and participation, questions of methodology are important to consider. In our work to understand the culture of physical, virtual and blended spheres that adolescents inhabit, we find it necessary to expand Gee's (2004) notion of affinity spaces. In this article, we draw…
Descriptors: Video Games, Ethnography, Literacy, Methods
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Lammers, Jayne C. – Learning, Media and Technology, 2013
Videogames, such as "The Sims," are a digital media passion drawing adolescents to online spaces where they create and share content. This article explores how discourses and expectations are taught in one online, videogame-related fan site of adolescents who read and write "Sims" fan fiction. Using Bernstein's pedagogic…
Descriptors: Web Sites, Educational Technology, Technology Uses in Education, Fiction