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Seyedahmad Rahimi; Justice T. Walker; Lin Lin-Lipsmeyer; Jinnie Shin – Creativity Research Journal, 2024
Digital sandbox games such as "Minecraft" can be used to assess and support creativity. Doing so, however, requires an understanding of what is deemed creative in this game context. One approach is to understand how Minecrafters describe creativity in their communities, and how much those descriptions overlap with the established…
Descriptors: Creativity, Video Games, Computer Games, Evaluation Methods
Jinnie Shin; Renu Balyan; Michelle P. Banawan; Tracy Arner; Walter L. Leite; Danielle S. McNamara – Grantee Submission, 2023
Despite the proliferation of video-based instruction and its benefits--such as promoting student autonomy and self-paced learning--the complexities of online teaching remain a challenge. To be effective, educators require extensive training in digital teaching methodologies. As such, there's a pressing need to examine and comprehend the…
Descriptors: Algebra, Mathematics Instruction, Video Technology, Personal Autonomy
Michelle P. Banawan; Jinnie Shin; Tracy Arner; Renu Balyan; Walter L. Leite; Danielle S. McNamara – Grantee Submission, 2023
Academic discourse communities and learning circles are characterized by collaboration, sharing commonalities in terms of social interactions and language. The discourse of these communities is composed of jargon, common terminologies, and similarities in how they construe and communicate meaning. This study examines the extent to which discourse…
Descriptors: Algebra, Discourse Analysis, Semantics, Syntax