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Showing 61 to 75 of 302 results Save | Export
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Zuhan Liu; Lili Wang – Education and Information Technologies, 2025
With the continuous development of embodied cognition theory and virtual reality (VR) technology, its application in teaching has been paid more and more attention by researchers. However, there are still few practical studies on the combination of VR technology and embodied learning. Starting from literature research, the paper analyzes the…
Descriptors: Cognitive Processes, Computer Simulation, Human Body, Experiential Learning
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Leonidas Gavrilas; Konstantinos T. Kotsis – International Journal of Research & Method in Education, 2025
Educational robotics activities have proven instrumental in creating a dynamic learning environment that provides students with hands-on experiences, aligning with the interdisciplinary principles advocated by STEM education. The integration of educational robotics into the educational process significantly impacts students of various age groups,…
Descriptors: Test Construction, Test Validity, Surveys, Measures (Individuals)
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Dongkwang Shin; Suh Keong Kwon; Wonjun Izac Noh; Yohan Hwang – Journal of Computer Assisted Learning, 2025
Background: This study examines the evolution of English speaking proficiency test methods, which have traditionally relied on face-to-face interactions to assess communicative language competence. Recently, computer-based language tests have also been used on a larger scale, albeit with concerns about their impact on measurement. Objectives: This…
Descriptors: Computer Simulation, Technology Uses in Education, English (Second Language), Second Language Learning
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Matisse Poupard; Florian Larrue; Hélène Sauzéon; André Tricot – British Journal of Educational Technology, 2025
Immersive technologies are assumed to have many benefits for learning due to their potential positive impact on optimizing learners' cognitive load and fostering intrinsic motivation. However, despite promising results, the findings regarding the actual impact on learning remain inconclusive, raising questions about the determinants of efficacy.…
Descriptors: Educational Technology, Academic Achievement, Cognitive Processes, Learning Motivation
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Katarína Žáková; Diana Urbano; Ricardo Cruz-Correia; José Luis Guzmán; Jakub Matišák – Education and Information Technologies, 2025
Understanding how students interact with AI bots is a first step towards integrating them into instructional design. In this report, the results of a survey conducted in three European higher education institutions, and in the context of four different areas are presented. Among other things, they reveal for what purposes students use ChatGPT,…
Descriptors: Student Attitudes, Teacher Attitudes, Artificial Intelligence, Natural Language Processing
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Kuo-Yen Huang; Wie-Cheng Chien; Yuexin Zhang; Sheng-Wie Wang; Qi Wang – Technology, Pedagogy and Education, 2025
This study examined the technological pedagogical content knowledge (TPACK) profiles of teachers at special education schools for the blind and at general elementary schools in China. A total of 113 teachers in special schools and 193 teachers in general elementary schools were enrolled. A questionnaire was used as a quantitative method of data…
Descriptors: Foreign Countries, Pedagogical Content Knowledge, Technological Literacy, Special Schools
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Alex Adams; Don Belcher; Alysia Jenkins; Tyler Goad – International Journal of Kinesiology in Higher Education, 2025
Video feedback is a commonly recommended tool for online physical education (OLPE) instructors. However, there is little evidence to support its effectiveness in motor skill learning. This study investigated the impact of different forms of pedagogical guidance delivered alongside video feedback on the acquisition and retention of two-disc golf…
Descriptors: Video Technology, Feedback (Response), Psychomotor Skills, Online Courses
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Yang Haodong; Liu Jialin; Wang Gaofeng – Research in Higher Education, 2025
With the increasingly prominent characteristics of data-intensive and AI-driven scientific paradigms, computing power has become a crucial pillar of research activities. This study aims to examine the knowledge innovation effects of university supercomputing development by theoretically proposing two mechanisms: the efficiency effect (including…
Descriptors: Foreign Countries, Universities, Computers, Innovation
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Emre Orhan; Isa Tuncay Batuk; Merve Ozbal Batuk – Journal of Speech, Language, and Hearing Research, 2025
Purpose: The aim of this study was to investigate the balance performances of young adults with unilateral cochlear implants (CIs) in a dual-task condition. Method: Fifteen young adults with unilateral CIs and 15 healthy individuals were included in the study. The balance task was applied using the Sensory Organization Test via Computerized…
Descriptors: Cognitive Processes, Young Adults, Hard of Hearing, Assistive Technology
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Xiaoyi Li; Yongbin Hu; Xianmin Yang; Xinyu Bi; Jinying Zhang; Pengrui Tao – Education and Information Technologies, 2025
Virtual reality (VR) has become a promising tool for enhancing social skills in special education, K-12 education, and post-secondary education. However, there is a lack of comprehensive meta-analyses examining the effectiveness of VR social skills training and the factors that moderate its efficacy. In this study, a meta-analysis approach was…
Descriptors: Computer Simulation, Interpersonal Competence, Instructional Effectiveness, Technology Uses in Education
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Yen-Ting Hsu; Ana López Ricoy – Teaching Sociology, 2025
Sociology instructors widely recognize writing as an effective tool for deep learning. However, we argue that deep reading is a prerequisite for effective thinking through writing. To support this argument, we highlight the potential of deep reading teaching techniques, such as concept mapping, to empower students to master class readings and…
Descriptors: Reading Processes, Sociology, Concept Mapping, Introductory Courses
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Qinggui Qin; Shuhan Zhang – Education and Information Technologies, 2025
Artificial Intelligence (AI) plays a vital role in the growth and progress of education. Therefore, there is a need to scientifically explore the application of Artificial Intelligence in Education (AIED) and systematically analyze the development trends and research hotspots of AIED to provide reference for researchers. In this study, 1356…
Descriptors: Artificial Intelligence, Knowledge Level, Visual Aids, Concept Mapping
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Panpan Yang; Wenlan Zhang – Innovation in Language Learning and Teaching, 2025
Augmented reality (AR) is an immersive, interactive, and engaging advanced information technology and it is widely used in language learning. Although several studies have evaluated the effectiveness of AR in EFL learners' language gains, these research findings are inconsistent. Therefore, this study conducted a meta-analysis to analyze to what…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, English (Second Language)
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Idit Adler; Scott Warren; Cathleen Norris; Elliot Soloway – Smart Learning Environments, 2025
Smart learning environments provide students with opportunities to engage in self-regulated learning (SRL). However, little research has examined how teachers leverage these opportunities. We employed a multiple-case study methodology to examine the SRL supporting instructional practices of five third-grade teachers as they implemented a science…
Descriptors: Elementary School Students, Elementary School Teachers, Grade 3, Independent Study
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Verónica Marín; Begoña E. Sampedro; Marina Morales-Diaz – Journal of New Approaches in Educational Research, 2025
When talking about digital resources in secondary education classrooms in the 21st Century, we must mention tools such as Mixed Reality (MR). However, we must not only have in mind the perspective and training of teachers on their use, but we must consider that the ecologies of the classroom are becoming increasingly diverse, thus demanding an…
Descriptors: Secondary School Teachers, Teacher Attitudes, Foreign Countries, Faculty Development
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