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Showing 16 to 30 of 45 results Save | Export
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Ryan Hare; Sarah Ferguson; Ying Tang – British Journal of Educational Technology, 2025
With increasing interest in computer-assisted education, AI-integrated systems become highly applicable with their ability to adapt based on user interactions. In this context, this paper focuses on understanding and analysing first-year undergraduate student responses to an intelligent educational system that applies multi-agent reinforcement…
Descriptors: Student Experience, Educational Games, Design, Learning Experience
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Nikola Luburic; Jelena Slivka; Luka Doric; Simona Prokic; Aleksandar Kovacevic – Education and Information Technologies, 2025
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge and attitudes. However, consistently designing effective PBL experiences is challenging, primarily due to the lack of instructor support and guidance for designing PBL experiences aligned with…
Descriptors: Computer Software, Computer Uses in Education, Engineering Education, Active Learning
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Magdalena Cladera – Innovations in Education and Teaching International, 2025
Understanding students' attitudes towards a subject is crucial for optimising their learning experiences. Exploring the impact of different teaching methods on these attitudes remains an underexplored yet vital aspect. This study delves into the effects of the flipped classroom model on students' attitudes towards Econometrics. The research…
Descriptors: Flipped Classroom, Undergraduate Students, Student Improvement, Student Attitudes
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Yumeng Zhu; Caifeng Zhu; Tao Wu; Shulei Wang; Yiyun Zhou; Jingyuan Chen; Fei Wu; Yan Li – Education and Information Technologies, 2025
With the prevalence of Large Language Model-based chatbots, middle school students are increasingly likely to engage with these tools to complete their assignments, raising concerns about its potential to harm students' learning motivation and learning outcomes. However, we know little about its real impact. Through quasi-experiment research with…
Descriptors: Artificial Intelligence, Assignments, Middle School Students, Influence of Technology
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Robert W. Danielson; Benjamin C. Heddy; Onur Ramazan; Gan Jin; Kanvarbir S. Gill; Danielle N. Berry – Journal of Research in Science Teaching, 2025
Misinformation has been extensively studied as both maliciously intended propaganda and accidentally experienced incorrect assumptions. We contend that "conceptual contamination" is the process by which the learning of incorrect information interferes, pollutes, or otherwise disrupts the learning of correct information. This is similar…
Descriptors: Misinformation, Propaganda, Deception, Misconceptions
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Ivo Jirásek; Barbora Cutová; Miroslava Jirásková – Environmental Education Research, 2025
The present study focuses on the impact of woodcraft-style family camping on preschool children, using their parents' perspectives. Although the history and methodology of Woodcraft have been well documented, the theme of family camping has attracted very little research attention, and even fewer studies have targeted the impact of this leisure…
Descriptors: Environmental Education, Parent Attitudes, Recreational Activities, Outdoor Education
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Heng Li – Journal of Studies in International Education, 2025
As the world is becoming a more connected and interdependent place, a fast growing literature has examined the effects of foreign experiences on cognitive and psychological outcomes. The current research seeks to explore the relationship between living abroad and intellectual humility. To this end, we conducted four methodologically diverse…
Descriptors: Cultural Awareness, Learning Experience, Correlation, Perspective Taking
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David DeLiema; Ashley Hufnagle; Miguel Ovies-Bocanegra – British Journal of Educational Psychology, 2025
Background: Moments of failure during learning present a wide range of opportunities for growth. However, experimental research and meta reviews focused on failure and learning tend to target singular valued learning processes, such as efficient fixes or transfer of conceptual understanding. These analytical decisions conflict with research…
Descriptors: Middle School Students, Nonprofit Organizations, Summer Programs, Workshops
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Yuya Arai – Language Testing in Asia, 2025
Language testing research has suggested that placement accuracy can be an important factor in the consequences of placement decision-making. However, previous studies primarily have used a one-shot teacher judgment of placement accuracy, suffering from a lack of students' perspectives of their time-varying experiences. The present study aimed to…
Descriptors: Decision Making, Student Placement, Second Language Learning, Second Language Instruction
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Kaela Jubas; Donna Rooney; Francesca Patten – Pedagogy, Culture and Society, 2025
This article discusses findings from an ongoing qualitative studies about the incorporation of popular culture in university-based professional education. The focus is on how popular culture can become a curricular resource to support learning about theory or concepts and contentious or sensitive issues, at a time when neoliberal trends of…
Descriptors: Professional Education, Popular Culture, Teaching Methods, Learning Experience
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Elizabeth Hinchcliff – Adult Learning, 2025
This reflexive autoethnography explores my experience of learning about myself as I experienced painting with watercolors. The focus of this research is understanding the interaction of identity, emotion, and belonging within the context of my own adult learning experience. The central emphasis seeks to offer contributing factors to adult learning…
Descriptors: Adult Learning, Painting (Visual Arts), Context Effect, Nonformal Education
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Eileen McGivney – British Journal of Educational Technology, 2025
Agency, or the capacity to take intentional actions, is considered one of the primary affordances of virtual reality (VR) for learning. VR is expected to increase learners' agency because it allows for full-body interactivity from a first-person perspective, giving them novel ways of interacting with the digital environment. Yet, agency in…
Descriptors: Technology Uses in Education, Computer Simulation, Field Trips, Personal Autonomy
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Daian Huang; Jenna Mittelmeier; Josef Ploner – Journal of Studies in International Education, 2025
This study explores and compares the experiences of international students studying through internationalisation abroad (IA) and at a distance (IaD) at a UK university through the lens of Ecological Systems Model. In doing so, we propose a revised Ecological Systems Model, integrating the co-existing but fluid and liminal virtual/physical and…
Descriptors: Comparative Analysis, Systems Approach, Study Abroad, Distance Education
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Jayaluxmi Naidoo; Asheena Singh-Pillay – Education and Information Technologies, 2025
Higher Education institutions robustly adopted digital pedagogy during the coronavirus (COVID-19) pandemic. This article reports on a study focussing on postgraduate students' first-hand experiences of digital pedagogy for Science, Technology, Engineering and Mathematics (STEM) education. This study was conducted at one higher education…
Descriptors: Foreign Countries, Blended Learning, Social Justice, STEM Education
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Ikram Sellami; Hira Amin; Ozcan Ozturk; Alina Zaman; Seda Duygu Sever; Evren Tok – Discover Education, 2025
Maker Majlis, based in Qatar, was the first manifestation of a localised human-centred design makerspace in the Arabian Gulf region that went digital during the COVID-19 pandemic. It was a coalescence of three broad ideas: human-centred design thinking, sustainability and Islamic values. The digital makerspace hosted 229 participants from 25…
Descriptors: Design, Shared Resources and Services, Skill Development, Values
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