ERIC Number: EJ1457982
Record Type: Journal
Publication Date: 2025
Pages: 18
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1741-5659
EISSN: EISSN-1758-8510
Available Date: N/A
A Bibliometric Analysis on Gamifying Adult Learning: Past, Present and Future Trends of Learner-Centered Pedagogies
Fei Ping Por; Christina Sook Beng Ong; Siew Keow Ng; Arathai Din Eak
Interactive Technology and Smart Education, v22 n1 p43-60 2025
Purpose: The psychological theory of self-determination postulated that gamification enhances learning engagement by intrinsically motivating learners to undertake tasks spontaneously. Gamification has then been integrated into adult learning as part of the initiative of learner-centred pedagogies to curb the low retention rates of adult learners who struggle with heavy work commitments, family obligations and financial pressure. Gamification, being one of the technological mediations, assumes the crucial role of engaging and retaining adult learners. Adult learners have received less attention in research when compared with conventional university students. The purpose of this study is to conduct a bibliographic analysis to assess the past, present and future publication trends of gamifying adult learning and to identify the research gap. Design/methodology/approach: This study included publications related to gamification and adult learning from 2014 to 2022, extracted from Dimensions. A total of 79,864 publications were retrieved initially, and 3,469 publications were ultimately selected for final analysis after the refinement of the keyword search. VOSviewer was used for bibliographic coupling, keyword co-occurrence, clustering and co-citation analysis of countries. Findings: The number of publications related to gamification in adult learning has decreased since its peak in 2020. The saturation is mainly concentrated in the USA, the UK and China, with similar levels of national income and technology advancement skills. However, gamification in adult learning remains a popular and growing research area in developing countries like Malaysia, which has huge potential due to government investments in education, technology and lifelong learning. There is also an evident research gap on gamification, adult learning and personality traits, which have not been covered in previous studies. Originality/value: Prior research mostly focused on systematic literature reviews, while the use of bibliometric analysis could be a missing link in this research domain. This paper unveils the evolution of publications on this topic over time by scientifically analysing a large number of publications and rigorously identifying research gaps contributing to future research avenues.
Descriptors: Bibliometrics, Gamification, Adult Learning, Student Centered Learning, Adult Students, Educational Research, Foreign Countries, Information Retrieval, Intellectual Disciplines, Geographic Location
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Publication Type: Journal Articles; Information Analyses; Reports - Research
Education Level: Adult Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: United States; United Kingdom; China; Malaysia; North America; Australia; Europe; Asia; Middle East
Grant or Contract Numbers: N/A
Author Affiliations: N/A