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Serkan Ucan – Education and Information Technologies, 2025
This study investigates student interaction and engagement in Twitter-supported collaborative learning, focusing on cognitive and socio-emotional processes, their evolution, and their impact on knowledge construction and group project outcomes within a higher education flipped classroom context. Utilising mixed methods analysis, including…
Descriptors: Social Media, Computer Mediated Communication, Cooperative Learning, Outcomes of Education
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László Horváth; Tibor M. Pintér; Helga Misley; Ida Dringó-Horváth – Education and Information Technologies, 2025
Digital competence is crucial for technology integration in education, with teacher educators playing a vital role in preparing student teachers for digitalized environments. In our conceptualization of teachers' digital competence (TDC), we emphasize its embeddedness in a professional context. The Digital Competence for Educators (DigCompEdu)…
Descriptors: Foreign Countries, Teacher Educators, Preservice Teacher Education, Digital Literacy
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Idit Adler; Scott Warren; Cathleen Norris; Elliot Soloway – Smart Learning Environments, 2025
Smart learning environments provide students with opportunities to engage in self-regulated learning (SRL). However, little research has examined how teachers leverage these opportunities. We employed a multiple-case study methodology to examine the SRL supporting instructional practices of five third-grade teachers as they implemented a science…
Descriptors: Elementary School Students, Elementary School Teachers, Grade 3, Independent Study
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Valeria Aloizou; Stavey Linardatou; Michael Boloudakis; Symeon Retalis – British Journal of Educational Technology, 2025
Incorporating immersive technologies in education has become increasingly popular due to their ability to facilitate active learning and engage students in the acquisition of concepts and skills. One form of immersive technology includes educational games that incorporate movement interaction, allowing children to engage with in-game elements by…
Descriptors: Kindergarten, Core Curriculum, Classroom Environment, Movement Education