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Man Huang – Education and Information Technologies, 2025
As educational technology advances, the role of artificial intelligence (AI) in enhancing language education becomes increasingly prominent. However, there is a scarcity of empirical research assessing how AI integration influences student engagement and contributes to the language learning performance. This mixed-methods study seeks to fill the…
Descriptors: Foreign Countries, Middle School Students, Artificial Intelligence, Learner Engagement
Kaitlyn Tracy; Ourania Spantidi – IEEE Transactions on Learning Technologies, 2025
Virtual reality (VR) has emerged as a transformative educational tool, enabling immersive learning environments that promote student engagement and understanding of complex concepts. However, despite the growing adoption of VR in education, there remains a significant gap in research exploring how generative artificial intelligence (AI), such as…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Simulation, Educational Technology
Yu-Chi Chen; Huei-Tse Hou – Asia-Pacific Education Researcher, 2025
To promote motivation and interaction among learners for relationship education in online learning, we designed a digital gamified learning activity for relationship education combined with conceptual and reflective scaffolding. We measured the learning achievement of learners' knowledge, motivation, anxiety and flow during the activity. This…
Descriptors: Educational Technology, Gamification, Learning Activities, Interpersonal Relationship
Isis Vandelannote; Jannick Demanet – British Educational Research Journal, 2025
Understanding social disparities in educational attainment requires understanding of students' decision-making throughout their educational career. We focused on students' pathways throughout upper secondary and higher education (HE), identified common types of pathways and studied the role of SES as a determinant of students' pathways.…
Descriptors: Socioeconomic Background, Learner Engagement, Guided Pathways, Secondary Education
Yi Zhang; Ke Xu; Yun Pan; Zhongling Pi; Jiumin Yang – Active Learning in Higher Education, 2025
The current study investigated the effects of segmentation design and drawing on college students' video learning. Participants were 158 college students randomly assigned to view either a segmented or continuous video lecture (video type: segmented vs continuous) and who either received instructed to draw while learning or no instructions at all…
Descriptors: College Students, Video Technology, Lecture Method, Eye Movements
Ziya Görkem Celasun; Senem Üstün Kaya – Turkish Online Journal of Educational Technology - TOJET, 2025
Gamification has emerged as a transformative approach in education, integrating game elements such as points, badges, leaderboards, and progress bars with traditional learning to enhance engagement and improve learning outcomes. By leveraging psychological principles of motivation, gamification fosters participation and persistence, making it a…
Descriptors: Gamification, Cognitive Processes, Anxiety, Self Esteem
Genmei Zuo; Lijia Lin – Instructional Science: An International Journal of the Learning Sciences, 2025
The purpose of the study was to investigate (a) whether the effects of hand tracing and whole-body tracing reported in the literature could be extended to adults, and (b) the relative superiority of whole-body tracing over hand tracing. Two experiments were conducted to investigate the potential effects of these two kinesthetic approaches on…
Descriptors: Freehand Drawing, Human Body, Kinesthetic Perception, Adults
Serkan Ucan – Education and Information Technologies, 2025
This study investigates student interaction and engagement in Twitter-supported collaborative learning, focusing on cognitive and socio-emotional processes, their evolution, and their impact on knowledge construction and group project outcomes within a higher education flipped classroom context. Utilising mixed methods analysis, including…
Descriptors: Social Media, Computer Mediated Communication, Cooperative Learning, Outcomes of Education
Rashmi Khazanchi; Daniele Di Mitri; Hendrik Drachsler – Journal of Computer Assisted Learning, 2025
Background: Despite educational advances, poor mathematics achievement persists among K-12 students, particularly in rural areas with limited resources and skilled teachers. Artificial Intelligence (AI) based systems have increasingly been adopted to support the diverse learning needs of students and have been shown to enhance mathematics…
Descriptors: Mathematics Achievement, Rural Areas, Artificial Intelligence, Individualized Instruction
Honggang Liu; Jiqun Fan – European Journal of Education, 2025
This study leverages the Stimulus-Organism-Response (S-O-R) framework to investigate the effects of teacher and technical support (TCHS) on learners' willingness to communicate (WTC) in artificial intelligence (AI)-enhanced English as a foreign language (EFL) contexts, considering the mediating effects of learners' artificial intelligence literacy…
Descriptors: Artificial Intelligence, Computer Mediated Communication, Second Language Instruction, Second Language Learning
Taufik Slamet; Thomas Brush; Kyungbin Kwon – Technology, Knowledge and Learning, 2025
This study aims to investigate the effects of competition through a digital leaderboard in gamified online discussions on learners' behavioral and cognitive engagement in learning. Twenty-three graduate students pursuing master's degree in instructional technology in a public university in Indonesia were involved in a five-week quasi-experiment (N…
Descriptors: Competition, Gamification, Computer Mediated Communication, Group Discussion
Kimberly Vo; Mahbub Sarkar; Paul J. White; Elizabeth Yuriev – Chemistry Education Research and Practice, 2025
Solving chemical problems entails content knowledge and mastery of problem-solving processes. However, students sometimes lack metacognitive processes required for problem solving in chemistry. This study investigated how first-year chemistry students engaged with the metacognitive problem-solving scaffold Goldilocks Help. Data was collected from…
Descriptors: Metacognition, Problem Solving, Student Attitudes, Learner Engagement
Minkai Wang; Di Zhang; Jingdong Zhu; Hanjie Gu – Journal of Educational Computing Research, 2025
Scientific knowledge is often abstract and challenging, making it difficult for students to apply these concepts effectively. Digital game-based learning (DGBL) offers an engaging and immersive approach, but the fixed resources and predetermined learning paths in most games limit its ability to adapt to individual learners' needs. Large language…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Games, Academic Achievement
Teng Teng – European Journal of Education, 2025
The application of big data in education sparks debates on its effects. Researchers explore its impact on learning outcomes, with divergent views on neural networks' potential and negative consequences. This study assesses big data's influence on basic literacy skills in music education for 5th graders. Using clustering and k-density analyses,…
Descriptors: Elementary School Students, Music Education, Data Analysis, Data Collection
McREL International, 2025
Teachers use a variety of strategies to capture students' attention, which is a necessary step for any lesson. Expert-level teachers take this one step farther, making sure that their attention-gathering techniques engage students cognitively, sparking productive curiosity and connecting to key concepts and skills to be learned in a unit or…
Descriptors: Elementary School Students, Secondary School Students, Secondary School Teachers, Elementary School Teachers
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