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Félix Yllana-Prieto; David González-Gómez; Jin Su Jeong – Education 3-13, 2025
Gamification consists of using game elements in non-game contexts, such as in education, aiming to promote cooperation, motivation, or engagement. Here, the Escape Room and Breakout games are in early stages in formal educational environments. Specifically, in primary education, this type of tools can be useful to support the teaching and learning…
Descriptors: Foreign Countries, Preservice Teachers, Elementary Education, Gamification
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Celina Salvador-Garcia; Oscar Chiva-Bartoll; Carlos Capella-Peris; María Maravé-Vivas – Language and Education, 2025
The promotion of 21st century key skills is crucial to build 21st century citizenship. The purpose of this research was to examine teachers' and students' views on the use of Content and Language Integrated Learning (CLIL) approach in Physical Education regarding the development of 21st century skills and the syllabus covered in lessons. In-depth…
Descriptors: Physical Education, Content and Language Integrated Learning, 21st Century Skills, Second Language Learning