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Showing all 6 results Save | Export
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Aidan Doyle; Pragnya Sridhar; Arav Agarwal; Jaromir Savelka; Majd Sakr – Journal of Computer Assisted Learning, 2025
Background: In computing education, educators are constantly faced with the challenge of developing new curricula, including learning objectives (LOs), while ensuring that existing courses remain relevant. Large language models (LLMs) were shown to successfully generate a wide spectrum of natural language artefacts in computing education.…
Descriptors: Computer Science Education, Artificial Intelligence, Learning Objectives, Curriculum Development
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David A. Birch; Elisa Beth McNeill; Marlene Tappe; Valerie A. Ubbes – Journal of School Health, 2025
Background: Since the 1990s, national standards have been developed in K-12 subject areas. National standards in health education were first released in 1995 with a second set released in 2007. A third edition, the "National Health Education Standards: Model Guidance for Curriculum" and Instruction was developed in 2022 under the…
Descriptors: National Standards, Health Education, Feedback (Response), Kindergarten
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Morgan L. McNair; Victoria Mondejar; Erin J. Libsack; Nicole H. Mordekai; Clark McKown; Nicole M. Russo-Ponsaran; Matthew D. Lerner – Journal of Autism and Developmental Disorders, 2025
Social problem solving (SPS) represents a social cognitive reasoning process that gives way to behavior when individuals are navigating challenging social situations. Autistic individuals have been shown to struggle with specific aspects of SPS, which, in turn, has been related to social difficulties in children. However, no previous work has…
Descriptors: Elementary School Students, Autism Spectrum Disorders, Interpersonal Competence, Social Problems
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Yumeng Zhu; Caifeng Zhu; Tao Wu; Shulei Wang; Yiyun Zhou; Jingyuan Chen; Fei Wu; Yan Li – Education and Information Technologies, 2025
With the prevalence of Large Language Model-based chatbots, middle school students are increasingly likely to engage with these tools to complete their assignments, raising concerns about its potential to harm students' learning motivation and learning outcomes. However, we know little about its real impact. Through quasi-experiment research with…
Descriptors: Artificial Intelligence, Assignments, Middle School Students, Influence of Technology
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Michael Fowler – Journal of Political Science Education, 2025
Wargames and crisis simulations can be useful pedagogical tools when deliberately used. This paper explores the spectrum of pedagogical objectives; what use are wargames for learning? What types of objectives can they explore? How do you align the learning objectives with the right type of game? The paper leverages Bloom's Taxonomy of learning as…
Descriptors: College Students, College Faculty, Educational Games, Computer Games
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Marwa Eltanahy; Nasser Mansour – Innovations in Education and Teaching International, 2025
The increasing emphasis on a competency-based learning approach in entrepreneurial-STEM (E-STEM) necessitates competency-based assessment tools to track students' entrepreneurial development and enhance the quality of E-STEM projects. This study aims to create a valid analytical rubric for assessing students' E-STEM competencies. Using a…
Descriptors: Scoring Rubrics, Student Evaluation, Competence, Entrepreneurship