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Margarita Ortiz-Rojas; Katherine Chiluiza; Martin Valcke; Cindy Bolanos-Mendoza – International Journal of STEM Education, 2025
Background: The demand for professionals with expertise in Science, Technology, Engineering, and Mathematics (STEM) continues to grow. To meet this demand, universities are actively seeking strategies to engage more students in STEM disciplines and improve their learning outcomes. One promising approach is gamification, specifically using…
Descriptors: Higher Education, Gamification, STEM Education, Calculus