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Holbert, Nathan; Wilensky, Uri – Journal of the Learning Sciences, 2019
In this article we propose that educational game design should work to create games as objects-to-think-with--games that engage players in the exploration of and experimentation with personally interesting questions around domain-relevant representations. We argue that this design focuses on developing tools and interactions that the player can…
Descriptors: Instructional Design, Educational Games, Video Games, Discovery Learning
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Weintrop, David; Holbert, Nathan; Horn, Michael S.; Wilensky, Uri – International Journal of Game-Based Learning, 2016
Video games offer an exciting opportunity for learners to engage in computational thinking in informal contexts. This paper describes a genre of learning environments called constructionist video games that are especially well suited for developing learners' computational thinking skills. These games blend features of conventional video games with…
Descriptors: Video Games, Constructivism (Learning), Computation, Thinking Skills
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Holbert, Nathan R.; Wilensky, Uri – Technology, Knowledge and Learning, 2014
While video games have become a source of excitement for educational designers, creating informal game experiences that players can draw on when thinking and reasoning in non-game contexts has proved challenging. In this paper we present a design principle for creating educational video games that enables players to draw on knowledge resources…
Descriptors: Video Games, Design, Educational Games, Science Education