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von Schulz, Jonna H.; Dufrene, Brad A.; LaBrot, Zachary C.; Tingstrom, Daniel H.; Olmi, D. Joe; Radley, Keith; Mitchell, Rachel; Maldonado, Aimee – Journal of Applied School Psychology, 2018
Although there is substantial functional behavioral assessment (FBA) literature suggesting that function-based interventions are effective for improving problem behavior, only a limited number of studies have examined the effectiveness of function-based antecedent versus consequent interventions. Additionally, although there has been a recent…
Descriptors: Intervention, Behavior Modification, Preschool Children, Program Effectiveness
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Poole, Veena Y.; Dufrene, Brad A.; Sterling, Heather E.; Tingstrom, Daniel H.; Hardy, Christina M. – Journal of Applied School Psychology, 2012
Relatively few functional assessment and intervention studies have been conducted in preschool classrooms with children of typical development who engage in high incidence problem behaviors. Moreover, limited studies have used functional assessment procedures with the class as the unit of analysis. This study included functional analyses and a…
Descriptors: Classes (Groups of Students), Functional Behavioral Assessment, Preschool Children, Student Behavior
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Schanding, G. Thomas, Jr.; Tingstrom, Daniel H.; Sterling-Turner, Heather E. – Psychology in the Schools, 2009
The current exploratory study examined the ability of three stimulus preference assessments to identify effective reinforcers for general education students. Four students from Grades K through 5 and their teachers participated. A student nomination, teacher nomination, and ongoing (daily) stimulus preference assessment were evaluated. The results…
Descriptors: General Education, Reinforcement, Methods, Evaluation
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Tingstrom, Daniel H.; Sterling-Turner, Heather E.; Wilczynski, Susan M. – Behavior Modification, 2006
The Good Behavior Game (GBG), a type of interdependent group-oriented contingency management procedure, was first introduced in 1969 and has been used with overwhelming success in classrooms and other settings. Since its inception, the "game" has utilized team competition and peer influence combined with reinforcement procedures. It has been found…
Descriptors: Contingency Management, Peer Influence, Reinforcement, Behavior Change
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Moore, James W.; Tingstrom, Daniel H.; Doggett, R. Anthony; Carlyon, William D. – Child & Family Behavior Therapy, 2001
Restructuring an existing token economy (TE) in a psychiatric facility for children led to increased point-earning and decreased daily trips to seclusion. Restructuring occurred through operationalization of target behaviors and reduction of time between receipt of reinforcers and opportunity to exchange tokens. Results suggest changes in basic…
Descriptors: Behavior Modification, Children, Operant Conditioning, Program Effectiveness
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Tingstrom, Daniel H. – Psychology in the Schools, 1989
Investigated extent to which information within context of regular coursework affects acceptability ratings by prospective teachers of four behavioral interventions (differential reinforcement of incompatible behaviors, home-based reinforcement, ignoring, time-out). Prelecture acceptability ratings showed no differences between experimental…
Descriptors: Behavior Modification, Classroom Techniques, Discipline, Education Majors