Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 1 |
Descriptor
After School Programs | 1 |
Cognitive Processes | 1 |
Data Collection | 1 |
Demand Occupations | 1 |
Difficulty Level | 1 |
Discourse Analysis | 1 |
Educational Games | 1 |
Holistic Approach | 1 |
Interaction | 1 |
Labor Needs | 1 |
Leadership | 1 |
More ▼ |
Source
E-Learning and Digital Media | 1 |
Author
DeVane, Ben | 1 |
Durga, Shree | 1 |
Squire, Kurt | 1 |
Publication Type
Journal Articles | 1 |
Reports - Evaluative | 1 |
Education Level
Elementary Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
DeVane, Ben; Durga, Shree; Squire, Kurt – E-Learning and Digital Media, 2010
Over the past several years, educators have been exploring the potential of immersive interactive simulations, or video games for education, finding that games can support the development of disciplinary knowledge, systemic thinking, the production of complex multimodal digital artifacts, and participation in affinity spaces or sites of collective…
Descriptors: Demand Occupations, Labor Needs, Leadership, Thinking Skills