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Showing 1 to 15 of 16 results Save | Export
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Shaffer, David Williamson – Journal of Experimental Education, 2021
This paper explores methodological questions in the study of identity through an examination and discussion of the empirical papers in this special issue. Particular attention is paid to the ways identity is operationalized in the study of how learning environments foster changes in students' sense of self. The paper concludes that identity is a…
Descriptors: Identification (Psychology), Educational Environment, Environmental Influences, Self Concept
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Siebert-Evenstone, Amanda L.; Irgens, Golnaz Arastoopour; Collier, Wesley; Swiecki, Zachari; Ruis, Andrew R.; Shaffer, David Williamson – Journal of Learning Analytics, 2017
Analyses of learning based on student discourse need to account not only for the content of the utterances but also for the ways in which students make connections across turns of talk. This requires segmentation of discourse data to define when connections are likely to be meaningful. In this paper, we present an approach to segmenting data for…
Descriptors: Semantics, Discourse Analysis, Models, Epistemology
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Shaffer, David Williamson; Collier, Wesley; Ruis, A. R. – Journal of Learning Analytics, 2016
This paper provides a tutorial on epistemic network analysis (ENA), a novel method for identifying and quantifying connections among elements in coded data and representing them in dynamic network models. Such models illustrate the structure of connections and measure the strength of association among elements in a network, and they quantify…
Descriptors: Epistemology, Network Analysis, Data Analysis, Coding
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Lund, Kristine; Quignard, Matthieu; Shaffer, David Williamson – Journal of Learning Analytics, 2017
Recordings of human interaction data can be organized into temporal representations with different affordances. We use audio data of a learning-related discussion analyzed for its low-level emotional indicators and divided into four phases, each characterized by an overarching emotion. After arguing for the relevance of emotion to learning, we…
Descriptors: Epistemology, Network Analysis, Interaction, Models
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Saucerman, Jenny; Ruis, A. R.; Shaffer, David Williamson – Journal of Learning Analytics, 2017
Learning to solve "complex problems"--problems whose solutions require the application of more than basic facts and skills--is critical to meaningful participation in the economic, social, and cultural life of the digital age. In this paper, we use a theoretical understanding of how professionals use reflection-in-action to solve complex…
Descriptors: Reflection, Problem Solving, Automation, Skill Development
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Bagley, Elizabeth; Shaffer, David Williamson – Journal of Interactive Learning Research, 2015
This paper examines how learning happened in an interactive studio setting using the theories and methods of educational ethnography. The study begins with a review of the education literature on the acquisition of professional education and identity, particularly epistemic frame theory. Using a case study approach, we examine students' learning…
Descriptors: Urban Planning, Regional Planning, Ethnography, Educational Research
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Nash, Padraig; Shaffer, David Williamson – Instructional Science: An International Journal of the Learning Sciences, 2013
Innovative professionals rely on a specific ways of thinking to solve the nonstandard problems that come up in practice (Goodwin, "Am Anthropol" 96(3):606-633, 1994; Schön, "The Reflective Practitioner: How Professionals Think in Action," 1983; "Educating the Reflective Practitioner: Toward a New Design for Teaching and…
Descriptors: Foreign Countries, Reflection, Epistemology, Mentors
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Chesler, Naomi C.; Arastoopour, Golnaz; D'Angelo, Cynthia M.; Bagley, Elizabeth A.; Shaffer, David Williamson – Advances in Engineering Education, 2013
Increasingly, first-year engineering curricula incorporate design projects. However, the faculty and staff effort and physical resources required for the number of students enrolled can be daunting and affect the quality of instruction. To reduce these costs, ensure a high quality educational experience, and reduce variability in student outcomes…
Descriptors: Engineering Education, Computer Simulation, Educational Quality, Educational Experience
Shaffer, David Williamson – Palgrave Macmillan, 2008
This book looks at how particular video and computer games--such as "Digital Zoo", "The Pandora Project", "SodaConstructor", and more--can help teach children and students to think like doctors, lawyers, engineers, urban planners, journalists, and other professionals. In the process, new "smart games" will give them the knowledge and skills they…
Descriptors: Epistemology, Children, Computers, Games
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Shaffer, David Williamson; Clinton, Katherine A. – Mind, Culture, and Activity, 2006
In this article we argue that new computational tools problematize the concept of thought within current sociocultural theories of technology and cognition by challenging the traditional position of privilege that humans occupy in sociocultural analyses. We draw on work by Shaffer and Kaput (1999) and Latour (1996a, 1996b, 1996c) to extend the…
Descriptors: Cognitive Processes, Theory Practice Relationship, Sociocultural Patterns, Technology Uses in Education
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Shaffer, David Williamson – Teachers College Record, 2004
In this article, I propose a theory of pedagogical praxis. Pedagogical praxis begins with the premise that under the right conditions, computers and other information technologies can make it easier for students to become active participants in meaningful projects and practices in the life of their community and suggests that professional…
Descriptors: Information Technology, Theory Practice Relationship, Education Work Relationship, Epistemology
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Shaffer, David Williamson – Innovate: Journal of Online Education, 2005
In an article in this issue of "Innovate", Jim Gee asks the question "What would a state of the art instructional video game look like?" Based on the game "Full Spectrum Warrior", he concludes that one model is "to pick [a] domain of authentic professionalism well, intelligently select the skills and knowledge to…
Descriptors: Educational Games, Video Games, Learning Theories, Epistemology
Shaffer, David Williamson – Wisconsin Center for Education Research (NJ1), 2005
This paper examines how middle school students developed understanding of transformational geometry through design activities in Escher's World, a computationally rich design experiment explicitly modeled on an architectural design studio. Escher's World was based on the theory of pedagogical praxis (Shaffer, 2004a), which suggests that preserving…
Descriptors: Transformations (Mathematics), Interests, Epistemology, Building Design
Shaffer, David Williamson – Wisconsin Center for Education Research (NJ1), 2003
This ethnographic study explores the underlying structure of the design practices in the Oxford Studio, a design studio course taught at the Massachusetts Institute of Technology Department of Architecture. The study describes elements of the practices in the Oxford Studio and then analyzes the connections among these elements at three levels: (a)…
Descriptors: Epistemology, Architecture, Ethnography, Ethics
Shaffer, David Williamson; Clinton, Katherine A. – Wisconsin Center for Education Research (NJ1), 2005
In this paper, we argue that new computational tools problematize the concept of thought within current sociocultural theories of technology and cognition, by challenging the traditional position of privilege that humans occupy in sociocultural analyses. We draw on work by Shaffer, Kaput, and Latour to extend the analytical reach of activity…
Descriptors: Cognitive Processes, Thinking Skills, Metacognition, Sociocultural Patterns
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