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Edwards, Clayton M.; Rule, Audrey C.; Boody, Robert M. – Educational Technology & Society, 2017
Educators seek to develop students' mathematical knowledge retention to increase student efficacy in follow-on classwork, improvement of test scores, attainment of standards, and preparation for careers. Interactive visuals, feedback during problem solving, and incorporation of higher-order thinking skills are known to increase retention, but a…
Descriptors: Middle School Students, Mathematics Achievement, Knowledge Level, Online Courses
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Olsen, Benjamin D.; Rule, Audrey C. – Journal of STEM Arts, Crafts, and Constructions, 2016
Science inquiry has been found to be effective with students from diverse backgrounds and varied academic abilities. This study compared student learning, enjoyment, motivation, perceived understanding, and creativity during a science unit on Models and Designs for 38 sixth grade students (20 male, 18 female; 1 Black, 1 Hispanic and 36 White). The…
Descriptors: Science Instruction, Student Centered Learning, Inquiry, Active Learning
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Klein, Julie L.; Gray, Phyllis; Zhbanova, Ksenia S.; Rule, Audrey C. – Journal for Learning through the Arts, 2015
Arts integration in science has benefits of increasing student engagement and understanding. Lessons focusing on form and function of animal skulls provide an effective example of how handicrafts integrated with science instruction motivate students and support learning. The study involved students ages 9-12 during a week-long summer day camp.…
Descriptors: Elementary School Students, Animals, Books, Creative Activities
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Edwards, Clayton M.; Rule, Audrey C.; Boody, Robert M. – Journal of Computers in Mathematics and Science Teaching, 2013
Online education is increasing in popularity at the college and high school levels with several studies showing the comparability of e-learning and more traditional methods. Middle school students' ability to function well with this mode of instruction has not been established in the literature, although the circumstances of Generation Z growing…
Descriptors: Quasiexperimental Design, Laptop Computers, Web Based Instruction, Electronic Learning