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Roman, Harry T. – Technology and Engineering Teacher, 2012
The world of man-made design is all around, in everyday objects and appliances people use without a second thought. In this exercise, students have an opportunity to challenge the common refrigerator's design--and improve it. This approach can be used with many other appliances.
Descriptors: Equipment, Design, Scoring Rubrics, Higher Education
Roman, Harry T. – Technology and Engineering Teacher, 2013
Clothing is influenced by many factors, trends, and social happenings. Much of what is worn today had utilitarian roots in the past. In the activitiy presented in this article, students will have the opportunity to redesign clothing for new trends, in this case, the explosion of handheld electronic devices.
Descriptors: Handheld Devices, Clothing, Influence of Technology, Design Crafts
Roman, Harry T. – Technology and Engineering Teacher, 2010
A small commercial building in a nearby industrial park has decided to install a rooftop garden for its employees to enjoy. The garden will be about 100 feet long and 75 feet wide. This article presents a design challenge for technology and engineering students wherein they will assist in the initial conceptual design of the rooftop garden. The…
Descriptors: Structural Elements (Construction), Gardening, Design, Competition
Kornoelje, Joanne; Roman, Harry T. – Tech Directions, 2011
Educators at Thomas A. Edison Middle School have worked together to bring invention information and activities to life. One activity in particular, Ping-Pong Ball Invention Challenge, has proven a great success. The Ping-Pong Ball Invention Challenge was inspired by the basic rules for PBS's "Design Squad"'s "Pop Fly" activity. In this article,…
Descriptors: Middle School Students, Intellectual Property, Middle Schools, Class Activities

Roman, Harry T. – Technology Teacher, 2004
A fun design challenge that can be used in the classroom and across the grades is presented in this article. No special tools, hardware, or supplies are needed, only imagination and teamwork. It is a fun exercise that illustrates technology education principles. This design challenge is a mirror on the world, very similar to how projects are…
Descriptors: Robotics, Design, Technology Education, Teaching Methods