Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 1 |
Descriptor
Adolescents | 1 |
Age Differences | 1 |
Books | 1 |
Empathy | 1 |
Foreign Countries | 1 |
Friendship | 1 |
Gender Differences | 1 |
Interpersonal Communication | 1 |
Learning | 1 |
Literacy | 1 |
Preadolescents | 1 |
More ▼ |
Source
National Literacy Trust | 1 |
Author
Clark, Christina | 1 |
Judge, Tim | 1 |
Picton, Irene | 1 |
Publication Type
Reports - Evaluative | 1 |
Education Level
Audience
Location
United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Picton, Irene; Clark, Christina; Judge, Tim – National Literacy Trust, 2020
Video games are a significant cultural and creative force, often involving a number of art forms, including narrative, design and audio composition. They have been the subject of a large-scale exhibition at the Victoria and Albert museums in London and Dundee, while the British Games Institute (BGI) was set up to support video game culture in…
Descriptors: Video Games, Adolescents, Preadolescents, Foreign Countries