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Takami, Kyosuke; Flanagan, Brendan; Dai, Yiling; Ogata, Hiroaki – Smart Learning Environments, 2023
In the age of artificial intelligence (AI), trust in AI systems is becoming more important. Explainable recommenders, which explain why an item is recommended, have recently been proposed in the field of learning technology to improve transparency, persuasiveness, and trustworthiness. However, the methods for generating explanations are limited…
Descriptors: Artificial Intelligence, Personality, Cognitive Processes, Public Health
Hsu, Chia-Yu; Horikoshi, Izumi; Li, Huiyong; Majumdar, Rwitajit; Ogata, Hiroaki – Smart Learning Environments, 2023
The development of technology enables diverse learning experiences nowadays, which shows the importance of learners' self-regulated skills at the same time. Particularly, the ability to allocate time properly becomes an issue for learners since time is a resource owned by all of them. However, they tend to struggle to manage their time well due to…
Descriptors: Foreign Countries, Grade 7, Independent Study, Time Factors (Learning)
Yang, Christopher C. Y.; Ogata, Hiroaki – Educational Technology & Society, 2023
Blended learning (BL) is regarded as an effective strategy for combining traditional face-to-face classroom activities with various types of online learning tools (e.g., e-books). An effective feature of e-books is the ability to use digital notes. When e-books are used in BL, the strategic adoption of note-taking provides benefits that influence…
Descriptors: Blended Learning, Sequential Approach, Notetaking, Electronic Publishing
Wang, Jingyun; Shimada, Atsushi; Oi, Misato; Ogata, Hiroaki; Tabata, Yoshiyuki – Interactive Learning Environments, 2023
This study presents an ontology-based visualization support system for e-book learners which promotes both meaningful receptive learning and meaningful discovery learning. To examine the system effectiveness, two learning modes are used: (a) reception comparison mode, where at the outset learners are shown complete versions of expert-generated…
Descriptors: Visualization, Electronic Publishing, Books, Electronic Learning
Yang, Christopher C. Y.; Chen, Irene Y. L.; Ogata, Hiroaki – Educational Technology & Society, 2021
Precision education is now recognized as a new challenge of applying artificial intelligence, machine learning, and learning analytics to improve both learning performance and teaching quality. To promote precision education, digital learning platforms have been widely used to collect educational records of students' behavior, performance, and…
Descriptors: Learning Analytics, Individualized Instruction, Instructional Materials, Books
Yang, Yuanyuan; Majumdar, Rwitajit; Li, Huiyong; Akçapinar, Gökhan; Flanagan, Brendan; Ogata, Hiroaki – Research and Practice in Technology Enhanced Learning, 2021
Self-direction skill is considered a vital skill for twenty-first-century learners in both the learning context and physical activity context. Analysis skill for self-directed activities requires the students to analyze their own activity data for understanding their status in that activity. It is an important phase that determines whether an…
Descriptors: Data Analysis, Skill Development, Self Management, Independent Study
Majumdar, Rwitajit; Flanagan, Brendan; Ogata, Hiroaki – Canadian Journal of Learning and Technology, 2021
UNESCO reported that 90% of students are affected in some way by COVID-19 pandemic. Like many countries, Japan too imposed emergency remote teaching and learning at both school and university level. In this study, we focus on a national university in Japan, and investigate how teaching and learning were facilitated during this pandemic period…
Descriptors: Foreign Countries, COVID-19, Pandemics, School Closing
Shimada, Atsushi; Konomi, Shin'ichi; Ogata, Hiroaki – Interactive Technology and Smart Education, 2018
Purpose: The purpose of this study is to propose a real-time lecture supporting system. The target of this study is on-site classrooms where teachers give lectures and a lot of students listen to teachers' explanations, conduct exercises, etc. Design/methodology/approach: The proposed system uses an e-learning system and an e-book system to…
Descriptors: Lecture Method, Electronic Learning, Feedback (Response), Electronic Publishing
Abou-Khalil, Victoria; Helou, Samar; Khalifé, Eliane; Chen, MeiRong Alice; Majumdar, Rwitajit; Ogata, Hiroaki – Education Sciences, 2021
We aim to identify the engagement strategies that higher education students, engaging in emergency online learning in low-resource settings, perceive to be effective. We conducted a sequential mixed-methods study based on Moore's interaction framework for distance education. We administered a questionnaire to 313 students engaging in emergency…
Descriptors: Electronic Learning, Online Courses, Distance Education, COVID-19
Lkhagvasuren, Erdenesaikhan; Matsuura, Kenji; Mouri, Kousuke; Ogata, Hiroaki – International Journal of Distance Education Technologies, 2016
Mobile and ubiquitous technologies have been applied to a wide range of learning fields such as science, social science, history and language learning. Many researchers have been investigating the development of ubiquitous learning environments; nevertheless, to date, there have not been enough research works related to the reflection, analysis…
Descriptors: Electronic Learning, Educational Technology, Computer Interfaces, Learning Activities
Yin, Chengjiu; Song, Yanjie; Tabata, Yoshiyuki; Ogata, Hiroaki; Hwang, Gwo-Jen – Educational Technology & Society, 2013
This paper proposes a conceptual framework, scaffolding participatory simulation for mobile learning (SPSML), used on mobile devices for helping students learn conceptual knowledge in the classroom. As the pedagogical design, the framework adopts an experiential learning model, which consists of five sequential but cyclic steps: the initial stage,…
Descriptors: Electronic Learning, Scaffolding (Teaching Technique), Handheld Devices, Experiential Learning
Liu, Yuqin; Yin, Chengjiu; Ogata, Hiroaki; Qiao, Guojun; Yano, Yoneo – International Journal of Distance Education Technologies, 2011
In traditional classes, having many questions from learners is important because these questions indicate difficult points for learners and for teachers. This paper proposes a FAQ-based e-Learning environment to support Japanese language learning that focuses on learner questions. This knowledge sharing system enables learners to interact and…
Descriptors: Foreign Countries, Electronic Learning, Japanese, Second Language Instruction
Ogata, Hiroaki; Saito, Nobuji A.; Paredes J., Rosa G.; San Martin, Gerardo Ayala; Yano, Yoneo – Educational Technology & Society, 2008
This paper presents the integration of ubiquitous computing systems into classroom settings, in order to provide basic support for classrooms and field activities. We have developed web application components using Java technology and configured a classroom with wireless network access and a web camera for our purposes. In this classroom, the…
Descriptors: Class Activities, Learning Activities, Computer Science, Educational Technology
El-Bishouty, Moushir M.; Ogata, Hiroaki; Yano, Yoneo – Educational Technology & Society, 2007
This paper introduces a ubiquitous computing environment in order to support the learners while doing tasks; this environment is called PERKAM (PERsonalized Knowledge Awareness Map). PERKAM allows the learners to share knowledge, interact, collaborate, and exchange individual experiences. It utilizes the RFID ubiquities technology to detect the…
Descriptors: Computer Uses in Education, Electronic Learning, Handheld Devices, Computer Software