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Showing 1 to 15 of 51 results Save | Export
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Yang, Xiaomeng; Wang, Fuxing; Mayer, Richard E.; Hu, Xiangen; Gu, Chuanhua – Journal of Educational Psychology, 2023
The spatial contiguity principle is that people learn and perform better when corresponding printed text and graphics are placed near rather than far from each other on the screen or page. This is a well-established design principle in multimedia learning. However, there is insufficient research to establish the appropriate distance between text…
Descriptors: Spatial Ability, Eye Movements, Multimedia Materials, Visual Perception
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Parong, Jocelyn; Mayer, Richard E. – Educational Technology Research and Development, 2021
A relatively new technology being used to deliver academic lessons is immersive virtual reality (IVR). This study examined whether IVR is a more effective instructional medium than other multimedia, such as a video on a computer monitor. Additionally, this study explored the underlying affective and cognitive mechanisms of learning in an immersive…
Descriptors: History Instruction, Computer Simulation, Instructional Effectiveness, Cognitive Processes
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Wang, Xue; Mayer, Richard E.; Han, Meiqi; Zhang, Lei – Journal of Educational Computing Research, 2023
This study examined the impacts of adding emotional design features to a multimedia lesson (color alone, anthropomorphism alone, or color & anthropomorphism together) on college students' affective processes (measured by ratings of experienced emotion during learning), cognitive processes (measured by eye-tracking metrics), and learning…
Descriptors: Psychological Patterns, Multimedia Instruction, College Students, Cognitive Processes
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Kuang, Ziyi; Wang, Fuxing; Xie, Heping; Mayer, Richard E.; Hu, Xiangen – Educational Psychology Review, 2023
The instructor's eye gaze can serve as an important social cue in video lectures. The current study used two sets of three-level meta-analyses to explore the effects of the instructor's guided gaze or the instructor's direct gaze on learning outcomes, fixation time, perception of parasocial interaction, and cognitive load. A total of eight…
Descriptors: Teacher Behavior, Eye Movements, Lecture Method, Video Technology
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Wang, Fuxing; Cheng, Meixia; Mayer, Richard E. – Journal of Educational Psychology, 2023
Learning-by-teaching is a generative learning strategy in which students are asked to teach what they are learning to others (Fiorella & Mayer, 2015). In this study, college students watched a multimedia lesson on chemical synaptic transmission with instructions that afterward they would explain the materials by making a lecture video…
Descriptors: Teaching Methods, Interaction, Learning Activities, Social Behavior
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Parong, Jocelyn; Mayer, Richard E. – Applied Cognitive Psychology, 2020
Summary The goal of the present study was to examine the effects of playing an immersive virtual reality game that included a collection of gamified cognitive tasks, "Cerevrum," on specific components of cognition, including perceptual attention, mental rotation, working memory, visualization, visual field of view, and visual processing…
Descriptors: Cognitive Processes, Cognitive Development, Educational Games, Training
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Homer, Bruce D.; Ober, Teresa M.; Rose, Maya C.; MacNamara, Andrew; Mayer, Richard E.; Plass, Jan L. – Mind, Brain, and Education, 2019
Adolescence is a period of rapid cognitive change, including an initial increase in speed of cognitive processing and a more gradual increase in efficiency of cognitive processing. This study examined how neurophysiological changes associated with adolescent development can inform the design of game-based executive function (EF) training. Two…
Descriptors: Accuracy, Computer Games, Cognitive Development, Cognitive Processes
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Parong, Jocelyn; Mayer, Richard E. – Journal of Computer Assisted Learning, 2021
As immersive virtual reality (IVR) systems proliferate in classrooms, it is important to understand how they affect learning outcomes and the underlying affective and cognitive processes that may cause these outcomes. Proponents argue that IVR could improve learning by increasing positive affective and cognitive processing, thereby supporting…
Descriptors: Virtual Classrooms, Cognitive Processes, Affective Behavior, Comparative Analysis
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Fiorella, Logan; Mayer, Richard E. – Journal of Educational Psychology, 2016
In 4 experiments, participants viewed a short video-based lesson about how the Doppler effect works. Some students viewed already-drawn diagrams while listening to a concurrent oral explanation, whereas other students listened to the same explanation while viewing the instructor actually draw the diagrams by hand. All students then completed…
Descriptors: Multimedia Instruction, Multimedia Materials, Observational Learning, Freehand Drawing
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Johnson, Cheryl I.; Mayer, Richard E. – Journal of Experimental Psychology: Applied, 2012
In three studies, eye movements of participants were recorded while they viewed a single-slide multimedia presentation about how car brakes work. Some of the participants saw an integrated presentation in which each segment of words was presented near its corresponding area of the diagram (integrated group, Experiments 1 and 3) or an integrated…
Descriptors: Eye Movements, Literary Genres, Human Body, Scores
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Mayer, Richard E. – Learning and Instruction, 2010
The author examines the empirical, methodological, theoretical, and practical contributions of the six studies in this special issue on eye tracking as a tool to study and enhance multimedia learning. The design of learning environments involving graphics should be consistent with a research-based theory of how people learn and evidence-based…
Descriptors: Human Body, Multimedia Instruction, Computer Graphics, Educational Technology
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Mayer, Richard E.; Griffith, Emily; Jurkowitz, Ilana T. N.; Rothman, Daniel – Journal of Experimental Psychology: Applied, 2008
In Experiment 1, students received an illustrated booklet, PowerPoint presentation, or narrated animation that explained 6 steps in how a cold virus infects the human body. The material included 6 high-interest details mainly about the role of viruses in sex or death (high group) or 6 low-interest details consisting of facts and health tips about…
Descriptors: Multimedia Instruction, Cognitive Processes, Science Instruction, Instructional Materials
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Mayer, Richard E. – Educational Psychologist, 2010
Among his many accomplishments in educational psychology, Merlin C. Wittrock is perhaps best remembered for his enduring contributions to the science of learning. His vision of how learning works is best explicated in articles published in "Educational Psychologist" (Wittrock, 1974, 1978, 1989, 1991, 1992), beginning with his classic 1974 article,…
Descriptors: Learning Theories, Educational Psychology, Cognitive Processes, Prior Learning
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DeLeeuw, Krista E.; Mayer, Richard E. – Journal of Educational Psychology, 2008
Understanding how to measure cognitive load is a fundamental challenge for cognitive load theory. In 2 experiments, 155 college students (ages = 17 to 22; 49 men and 106 women) with low domain knowledge learned from a multimedia lesson on electric motors. At 8 points during learning, their cognitive load was measured via self-report scales (mental…
Descriptors: Reaction Time, Rating Scales, Cognitive Processes, Experiments
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Clark, Ruth Colvin; Mayer, Richard E. – Performance Improvement, 2008
A learner-centered approach is a central feature of instruction based on a constructivist learning model. However, there is some confusion regarding the requirement for behavioral activity as a prerequisite for a learner-centered environment. We offer evidence in this article that some types of behavioral activity can interfere with cognitive…
Descriptors: Constructivism (Learning), Active Learning, Learning Processes, Teaching Methods
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