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Pan, Zilong; Liu, Min – Journal of Educational Technology Systems, 2022
This mixed-method study introduced an adaptive scaffolding system to support middle school science problem-based learning (PBL) activities. 298 6th-graders were grouped into three conditions, which are the adaptive scaffolding group, the non-adaptive scaffolding group, and a control group that did not receive any scaffoldings. Results showed that…
Descriptors: Grade 6, Problem Based Learning, Scaffolding (Teaching Technique), Middle School Students
Kang, Jina; Liu, Min – Technology, Knowledge and Learning, 2022
An open-ended serious game can engage students' scientific problem-solving processes. However, understanding how students learn higher-order thinking skills through solving a problem in an open-ended game system is a challenge. The complex game systems may make learning more difficult for students with different characteristics such as an at-risk…
Descriptors: Student Behavior, Behavior Patterns, Navigation, Educational Games
Liu, Min; Cai, Ying; Han, Songhee; Shao, Peixia – Journal of Learning Analytics, 2022
Research on learning analytics (LA) has focused mostly at the university level. LA research in the K-12 setting is needed. This study aimed to understand 4,115 middle school students' learning paths based on their behavioural patterns and the relationship with performance levels when they used a digital learning game as their science curriculum.…
Descriptors: Learning Analytics, Navigation, Game Based Learning, Middle School Students
Liu, Min; Chiang, Feng-Kuang – International Journal of Technology and Design Education, 2020
This study aimed to investigate students' perceptions of engineers and how they vary by grade level and gender. This study proposes an approach to understanding the Chinese students' perceptions of engineers and the interest preference of middle school students in the way of graphic analysis and questionnaire. This descriptive study incorporated a…
Descriptors: Middle School Students, Student Attitudes, Engineering, Technical Occupations
Liu, Min; Li, Chenglu; Pan, Zilong; Pan, Xin – Interactive Learning Environments, 2023
More research is needed on how to best use analytics to support educational decisions and design effective learning environments. This study was to explore and mine the data captured by a digital educational game designed for middle school science to understand learners' behavioral patterns in using the game, and to use evidence-based findings to…
Descriptors: Computer Games, Educational Games, Instructional Design, Instructional Effectiveness
Liu, Min; Shi, Yi; Pan, Zilong; Li, ChengLu; Pan, Xin; Lopez, Frances – Journal of Research on Technology in Education, 2021
Literature has documented the benefits of problem-based learning (PBL), but also shown significant barriers to using PBL in K-12 education. Yet, the research describing why and how K-12 teachers implement PBL is insufficient. In this qualitative study, using semi-structured interviews, we investigate why 25 middle school teachers chose to…
Descriptors: Middle School Teachers, Science Teachers, Space Sciences, Teacher Motivation
Liu, Min; Pan, Zilong; Cai, Ying; Shao, Peixia; Han, Songhee – Journal of Educational Multimedia and Hypermedia, 2021
This study examined how 465 socioeconomically disadvantaged middle school students used a multimedia-enriched problem-based learning (PBL) program. Using a mixed-methods design, we investigated the impact of PBL on students' performance, and relationship among students' self-efficacy, attitude toward science, and performance. The findings showed…
Descriptors: Multimedia Instruction, Science Instruction, Academic Achievement, Skill Development
Liu, Min; Liu, Sa; Pan, Zilong; Zou, Wenting; Li, Chenglu – Interdisciplinary Journal of Problem-based Learning, 2019
Most of the previous problem-based learning (PBL) studies have been conducted with gifted or regular education students and have shown successes. However, little research on PBL exists for disadvantaged middle school students, especially students who are considered to be at risk of failing academically. In this study, we examined the use of a…
Descriptors: Problem Based Learning, At Risk Students, Multimedia Instruction, Middle School Students
Liu, Min; Navarrete, Cesar C.; Wivagg, Jennifer – Educational Technology & Society, 2014
This case study investigated a m-learning initiative by a large school district in the United States to provide iPod touch devices 24/7 to teachers and students of English Language Learners. We described the initiative and presented the research findings of its implementation for two years at elementary and middle school levels. The results…
Descriptors: Electronic Learning, Elementary School Students, Elementary School Teachers, Middle School Students
Liu, Min; Horton, Lucas; Lee, Jaejin; Kang, Jina; Rosenblum, Jason; O'Hair, Matthew; Lu, Chu-Wei – Interdisciplinary Journal of Problem-based Learning, 2014
This paper describes the design and development process used to create Alien Rescue, a multimedia-enhanced learning environment that supports problem-based learning (PBL) in middle school science. The goal of the project is to further our understandings of technology, pedagogy, and instructional theories as they relate to the application of PBL…
Descriptors: Middle School Students, Science Instruction, Problem Based Learning, Multimedia Instruction
Liu, Min; Navarrete, Cesar; Maradiegue, Erin; Wivagg, Jennifer – Journal of Interactive Learning Research, 2014
Educators have become increasingly interested in the learning benefits that mobile technology can provide to students in and out of classrooms. While there is considerable enthusiasm for using mobile devices to support learning with their multimedia capabilities, portability, connectivity, and flexibility, there is a paucity of research evidence…
Descriptors: Electronic Learning, English (Second Language), Case Studies, Handheld Devices
Zheng, Dongping; Schmidt, Matthew; Hu, Ying; Liu, Min; Hsu, Jesse – Australasian Journal of Educational Technology, 2017
The purpose of this research was to explore the relationships between design, learning, and translanguaging in a 3D collaborative virtual learning environment for adolescent learners of Chinese and English. We designed an open-ended space congruent with ecological and dialogical perspectives on second language acquisition. In such a space,…
Descriptors: Virtual Classrooms, Educational Environment, Chinese, Language Acquisition
Liu, Min; Horton, Lucas; Olmanson, Justin; Toprac, Paul – Educational Technology Research and Development, 2011
This study examines middle school students' learning and motivation as they engaged in a new media enriched problem-based learning (PBL) environment for middle school science. Using a mixed-method design with both quantitative and qualitative data, we investigated the effect of a new media environment on sixth graders' science learning, their…
Descriptors: Student Attitudes, Problem Based Learning, Student Motivation, Scores
Liu, Min; Wivagg, Jennifer; Geurtz, Renata; Lee, Shih-Ting; Chang, Hyeseung Maria – Interdisciplinary Journal of Problem-based Learning, 2012
This study examined how a group of ten middle school teachers implemented a technology enriched problem-based learning (PBL) environment. The goal was to understand their motivation, document their implementation techniques, and identify factors that teachers considered important in using technology-based PBL tools in their teaching. The analysis…
Descriptors: Middle School Teachers, Science Instruction, Secondary School Science, Curriculum
Hsieh, Peggy; Cho, Yunjoong; Liu, Min; Schallert, Diane L. – American Secondary Education, 2008
Researchers have suggested that self-efficacy and goal orientation are context specific variables. However, few researchers have addressed these variables in technology-enhanced learning environments. This study examined changes in 549 middle school students' goal orientation, self-efficacy, and science knowledge after engaging in science learning…
Descriptors: Middle School Students, Student Attitudes, Self Efficacy, Science Achievement
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