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Liu, Min; Li, Chenglu; Pan, Zilong; Pan, Xin – Interactive Learning Environments, 2023
More research is needed on how to best use analytics to support educational decisions and design effective learning environments. This study was to explore and mine the data captured by a digital educational game designed for middle school science to understand learners' behavioral patterns in using the game, and to use evidence-based findings to…
Descriptors: Computer Games, Educational Games, Instructional Design, Instructional Effectiveness
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Kang, Jina; An, Dongwook; Yan, Lili; Liu, Min – International Educational Data Mining Society, 2019
Collaborative problem-solving (CPS) as a key competency required in the 21st century. There has been an increasing need to understand CPS since it involves not only cognitive but also social processes, and thus its process is difficult to examine. Recent research has highlighted that computer-based learning environments provide an opportunity for…
Descriptors: Cooperative Learning, Problem Solving, Science Education, Educational Games
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Liu, Min; Pan, Zilong; Cai, Ying; Shao, Peixia; Han, Songhee – Journal of Educational Multimedia and Hypermedia, 2021
This study examined how 465 socioeconomically disadvantaged middle school students used a multimedia-enriched problem-based learning (PBL) program. Using a mixed-methods design, we investigated the impact of PBL on students' performance, and relationship among students' self-efficacy, attitude toward science, and performance. The findings showed…
Descriptors: Multimedia Instruction, Science Instruction, Academic Achievement, Skill Development
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Pan, Zilong; Liu, Min – Journal of Educational Technology Systems, 2022
This mixed-method study introduced an adaptive scaffolding system to support middle school science problem-based learning (PBL) activities. 298 6th-graders were grouped into three conditions, which are the adaptive scaffolding group, the non-adaptive scaffolding group, and a control group that did not receive any scaffoldings. Results showed that…
Descriptors: Grade 6, Problem Based Learning, Scaffolding (Teaching Technique), Middle School Students
Liu, Min; Olmanson, Justin; Horton, Lucas; Toprac, Paul – Online Submission, 2011
This study examines middle school students' learning and motivation as they engaged in a multimedia enriched problem-based learning (PBL) environment for middle school science. Using a mixed-method design with both quantitative and qualitative data, we investigated the effect of a multimedia environment on sixth graders' science learning, their…
Descriptors: Student Motivation, Learning, Multimedia Instruction, Problem Based Learning
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Liu, Min; Horton, Lucas; Olmanson, Justin; Toprac, Paul – Educational Technology Research and Development, 2011
This study examines middle school students' learning and motivation as they engaged in a new media enriched problem-based learning (PBL) environment for middle school science. Using a mixed-method design with both quantitative and qualitative data, we investigated the effect of a new media environment on sixth graders' science learning, their…
Descriptors: Student Attitudes, Problem Based Learning, Student Motivation, Scores
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Liu, Min; Wivagg, Jennifer; Geurtz, Renata; Lee, Shih-Ting; Chang, Hyeseung Maria – Interdisciplinary Journal of Problem-based Learning, 2012
This study examined how a group of ten middle school teachers implemented a technology enriched problem-based learning (PBL) environment. The goal was to understand their motivation, document their implementation techniques, and identify factors that teachers considered important in using technology-based PBL tools in their teaching. The analysis…
Descriptors: Middle School Teachers, Science Instruction, Secondary School Science, Curriculum
Horton, Lucas; Liu, Min; Olmanson, Justin; Toprac, Paul – Online Submission, 2011
In this paper we explore students' engagement in a new media enhanced problem-based learning (PBL) environment and investigate the characteristics of these environments that facilitate learning. We investigated both student experiences using a new media enhanced PBL environment and the specific elements students found most supportive of their…
Descriptors: Learner Engagement, Problem Based Learning, Grade 6, Information Processing
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Li, Rui; Liu, Min – Journal of Interactive Learning Research, 2007
The purpose of this study is to examine the potential of using computer databases as cognitive tools to share learners' cognitive load and facilitate learning in a multimedia problem-based learning (PBL) environment designed for sixth graders. Two research questions were: (a) can the computer database tool share sixth-graders' cognitive load? and…
Descriptors: Grade 6, Multimedia Instruction, Databases, Problem Based Learning
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Liu, Min – Computers in the Schools, 2006
This study examined the effect of a hypermedia-enhanced problem-based learning environment in astronomy on sixth-graders' science knowledge, attitude toward learning science, and motivation toward learning. It was found that the students had significantly increased their science knowledge from pretest to post test and also retained much of what…
Descriptors: Educational Environment, Hypermedia, Student Motivation, Student Attitudes
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Liu, Min; Hsieh, Peggy (Pei-Hsuan); Cho, Yoonjung; Schallert, Diane – Journal of Interactive Learning Research, 2006
This study examined the effect of a computer-enhanced problem-based learning (PBL) environment on middle school students' learning, investigating the relationship among students' self-efficacy, attitude toward science, and achievement. As Bandura defined it (1986), self-efficacy refers to the beliefs people have about whether or not they can…
Descriptors: Middle School Students, Self Efficacy, Academic Achievement, Computer Assisted Instruction