Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Elementary School Students | 2 |
Game Based Learning | 2 |
Skill Development | 2 |
Teaching Methods | 2 |
COVID-19 | 1 |
Comparative Analysis | 1 |
Computer Games | 1 |
Educational Games | 1 |
Educational Technology | 1 |
Grade 1 | 1 |
Grade 3 | 1 |
More ▼ |
Author
Linlin Li | 2 |
Chun-Wei Huang | 1 |
Eunice Chow | 1 |
Hee Jin Bang | 1 |
Kim Luttgen | 1 |
Kylie S. Flynn | 1 |
Mingyu Feng | 1 |
Ruchita Patel | 1 |
Shuangting Yang | 1 |
Publication Type
Reports - Research | 2 |
Journal Articles | 1 |
Education Level
Early Childhood Education | 2 |
Elementary Education | 2 |
Primary Education | 2 |
Grade 1 | 1 |
Grade 3 | 1 |
Kindergarten | 1 |
Audience
Location
California | 2 |
Illinois | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kylie S. Flynn; Linlin Li; Chun-Wei Huang; Ruchita Patel; Kim Luttgen; Shuangting Yang; Eunice Chow – Grantee Submission, 2024
We used a cluster-randomized controlled trial to examine the impacts of a technology- and game-based social-emotional program, the "Adventures Aboard the S.S. GRIN" ("Adventures"), on students' social skills development. Eighty-eight third-grade classrooms (N = 1645 third-grade students) across four California public school…
Descriptors: Social Emotional Learning, COVID-19, Pandemics, Technology Uses in Education
Linlin Li; Mingyu Feng; Hee Jin Bang – Society for Research on Educational Effectiveness, 2023
Background/Context: Mathematics education, especially at early grade levels, continues to be an important focus for national education improvement efforts, and more districts are introducing technology as part of their solution. Along with increasing consistent delivery of personalized and individualized learning to students, technology- and…
Descriptors: Mathematics Skills, Skill Development, Game Based Learning, Elementary School Students