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Hilliard, Lacey J.; Buckingham, Mary H.; Geldhof, G. John; Gansert, Patricia; Stack, Caroline; Gelgoot, Erin S.; Bers, Marina U.; Lerner, Richard M. – Applied Developmental Science, 2018
Video games have the potential to be contexts for moral learning. We investigated whether "Quandary," a video game designed to promote ethical thinking and moral considerations for decision-making, would help promote positive skills such as perspective taking and empathy in adolescents. We examined the effect of playing…
Descriptors: Perspective Taking, Decision Making, Educational Games, Video Games
Zaff, Jonathan F.; Kawashima-Ginsberg, Kei; Lin, Emily S.; Lamb, Michael; Balsano, Aida; Lerner, Richard M. – Journal of Adolescence, 2011
Using longitudinal data from Grades 8 to 11 of the 4-H Study of Positive Youth Development, a longitudinal study involving U.S. adolescents, we examined the developmental trajectories of multiple components of civic engagement, and the effects of youth development program participation and participation in another major domain of youth engagement…
Descriptors: Adolescents, Citizen Participation, Longitudinal Studies, Adolescent Development
Zimmerman, Stacy M.; Phelps, Erin; Lerner, Richard M. – European Journal of Developmental Science, 2007
Using data from Grades 5, 6, and 7 of the 4-H Study of Positive Youth Development (PYD), the role of intentional self-regulation in the positive development of young adolescents was examined through use of the Selection, Optimization, and Compensation (SOC) measure. Consistent with Gestsdóttir and Lerner (2007), results of confirmatory factor…
Descriptors: Self Control, Grade 5, Grade 6, Grade 7