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Cheng, Mengmeng; Su, Chien-Yuan; Kinshuk – Journal of Educational Computing Research, 2021
Integrating science learning with game experience and physical manipulatives not only overcomes the rigidity of traditional teaching, but also makes the learning experience pleasant for students and improves their science inquiry ability. Today, with the popularization of mobile devices and technology, both the value and feasibility of gamified…
Descriptors: Junior High School Students, Educational Technology, Technology Uses in Education, Handheld Devices
Zhao, Shu; Kinshuk; Yao, Ying; Ya, Nan – Educational Technology Research and Development, 2021
Mobile social media are increasingly being used in education. They provide an effective way to address the imbalance between teaching supply and demand for older adults. However, few studies have investigated which factors contribute to older adults' intention to use mobile social media for learning. This study uses a sequential explanatory mixed…
Descriptors: Foreign Countries, Social Media, Telecommunications, Handheld Devices
Tan, Qing; Chang, William; Kinshuk – Electronic Journal of e-Learning, 2015
AR technology can be considered as mainly consisting of two aspects: identification of real-world object and display of computer-generated digital contents related the identified real-world object. The technical challenge of mobile AR is to identify the real-world object that mobile device's camera aim at. In this paper, we will present a…
Descriptors: Educational Technology, Telecommunications, Simulated Environment, Computer Simulation
Kuo-Hung, Chao; Kuo-En, Chang; Chung-Hsien, Lan; Kinshuk; Yao-Ting, Sung – Educational Technology & Society, 2016
This study was aimed at exploring how to use augmented reality (AR) technology to enhance the effect of performance assessment (PA). A mobile AR performance assessment system (MARPAS) was developed by integrating AR technology to reduce the limitations in observation and assessment during PA. This system includes three modules: Authentication, AR…
Descriptors: Educational Technology, Technology Uses in Education, Performance Based Assessment, Simulated Environment
Kinshuk; Jesse, Ryan – International Review of Research in Open and Distance Learning, 2013
E-learning technologies have allowed authoring and playback of standardized reusable learning objects (RLO) for several years. Effective mobile learning requires similar functionality at both design time and runtime. Mobile devices can play RLO using applications like SMILE, mobile access to a learning management system (LMS), or other systems…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Resource Units
Kinshuk; Chang, Maiga; Graf, Sabine; Yang, Guangbing – Technology, Instruction, Cognition and Learning, 2010
Mobile educational systems have begun to emerge as potential educational environments supporting life-long learning. However, these environments still suffer from various technological and access related problems in many parts of the world. For example, the access to course materials is slow; courseware does not adapt to individual students; the…
Descriptors: Telecommunications, Educational Technology, Technology Uses in Education, Teaching Methods
Chen, Nian-Shing; Hsieh, Sheng-Wen; Kinshuk – Language Learning & Technology, 2008
Due to the rapid advancements in mobile communication and wireless technologies, many researchers and educators have started to believe that these emerging technologies can be leveraged to support formal and informal learning opportunities. Mobile language learning can be effectively implemented by delivering learning content through mobile…
Descriptors: Educational Strategies, Informal Education, Computer Assisted Instruction, Short Term Memory
Shih, Ju-Ling; Chu, Hui-Chun; Hwang, Gwo-Jen; Kinshuk – British Journal of Educational Technology, 2011
In recent years, digital learning has been converting from e-learning to m-learning because of the significant growth of wireless and mobile computing technologies. Students can learn any time and any where with mobile devices. Consequently, context-aware ubiquitous learning (u-learning) is emerging as a new research area. It integrates wireless,…
Descriptors: Electronic Learning, Teaching Load, Motivation, Student Attitudes
Chen, Nian-Shing; Kinshuk; Wei, Chun-Wang; Yang, Stephen J. H. – Educational Technology & Society, 2008
A number of studies have evidenced that handheld devices are appropriate tools to facilitate face-to-face collaborative learning effectively because of the possibility of ample social interactions. Group Area Network, or GroupNet, proposed in this paper, uses handheld devices to fill the gap between Local Area Network and Body Area Network.…
Descriptors: Management Systems, Learning Activities, Interaction, Educational Technology
Chen, Jueming; Kinshuk – Journal of Educational Multimedia and Hypermedia, 2005
The use of computers and the Internet has successfully enabled educational institutions to provide their students and staff members with various online educational services. With the recent developments in mobile technology, further possibilities are emerging to provide such services through mobile devices such as mobile phones and PDAs. By…
Descriptors: Internet, Computer Uses in Education, Telecommunications, Technology Integration
Goh, Tiong; Kinshuk – Journal of Educational Multimedia and Hypermedia, 2006
Emerging from e-learning, mobile learning is going to be a significant next wave of learning environments. This is an evolving research area and many issues regarding mobile learning have not yet been exhaustively covered. This article focuses on implementing m-learning modules using a simple case study. Most existing typical e-learning systems…
Descriptors: Educational Environment, Computers, Internet, Telecommunications