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Cheng, Mengmeng; Su, Chien-Yuan; Kinshuk – Journal of Educational Computing Research, 2021
Integrating science learning with game experience and physical manipulatives not only overcomes the rigidity of traditional teaching, but also makes the learning experience pleasant for students and improves their science inquiry ability. Today, with the popularization of mobile devices and technology, both the value and feasibility of gamified…
Descriptors: Junior High School Students, Educational Technology, Technology Uses in Education, Handheld Devices
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Zhao, Shu; Kinshuk; Yao, Ying; Ya, Nan – Educational Technology Research and Development, 2021
Mobile social media are increasingly being used in education. They provide an effective way to address the imbalance between teaching supply and demand for older adults. However, few studies have investigated which factors contribute to older adults' intention to use mobile social media for learning. This study uses a sequential explanatory mixed…
Descriptors: Foreign Countries, Social Media, Telecommunications, Handheld Devices
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Ahmed Tlili; Michael Agyemang Adarkwah; Soheil Salha; Juan Garzón; Kinshuk; Daniel Burgos – Interactive Learning Environments, 2024
While several studies have investigated the effects of educational games in education, less attention has been paid specifically to the effects of educational mobile games in education. To address this gap, this study conducted a meta-analysis and research synthesis of 38 studies (N = 3302 participants) to investigate the effects of educational…
Descriptors: Educational Games, Puzzles, Handheld Devices, Technology Uses in Education
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Kuo-Hung, Chao; Kuo-En, Chang; Chung-Hsien, Lan; Kinshuk; Yao-Ting, Sung – Educational Technology & Society, 2016
This study was aimed at exploring how to use augmented reality (AR) technology to enhance the effect of performance assessment (PA). A mobile AR performance assessment system (MARPAS) was developed by integrating AR technology to reduce the limitations in observation and assessment during PA. This system includes three modules: Authentication, AR…
Descriptors: Educational Technology, Technology Uses in Education, Performance Based Assessment, Simulated Environment
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Kinshuk; Jesse, Ryan – International Review of Research in Open and Distance Learning, 2013
E-learning technologies have allowed authoring and playback of standardized reusable learning objects (RLO) for several years. Effective mobile learning requires similar functionality at both design time and runtime. Mobile devices can play RLO using applications like SMILE, mobile access to a learning management system (LMS), or other systems…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Resource Units
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Kinshuk; Chang, Maiga; Graf, Sabine; Yang, Guangbing – Technology, Instruction, Cognition and Learning, 2010
Mobile educational systems have begun to emerge as potential educational environments supporting life-long learning. However, these environments still suffer from various technological and access related problems in many parts of the world. For example, the access to course materials is slow; courseware does not adapt to individual students; the…
Descriptors: Telecommunications, Educational Technology, Technology Uses in Education, Teaching Methods
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Chen, Nian-Shing; Teng, Daniel Chia-En; Lee, Cheng-Han; Kinshuk – Computers & Education, 2011
Comprehension is the goal of reading. However, students often encounter reading difficulties due to the lack of background knowledge and proper reading strategy. Unfortunately, print text provides very limited assistance to one's reading comprehension through its static knowledge representations such as symbols, charts, and graphs. Integrating…
Descriptors: Reading Comprehension, Reading Difficulties, Reading Strategies, Reading Materials
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Shih, Ju-Ling; Chu, Hui-Chun; Hwang, Gwo-Jen; Kinshuk – British Journal of Educational Technology, 2011
In recent years, digital learning has been converting from e-learning to m-learning because of the significant growth of wireless and mobile computing technologies. Students can learn any time and any where with mobile devices. Consequently, context-aware ubiquitous learning (u-learning) is emerging as a new research area. It integrates wireless,…
Descriptors: Electronic Learning, Teaching Load, Motivation, Student Attitudes
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Chen, Nian-Shing; Kinshuk; Wei, Chun-Wang; Yang, Stephen J. H. – Educational Technology & Society, 2008
A number of studies have evidenced that handheld devices are appropriate tools to facilitate face-to-face collaborative learning effectively because of the possibility of ample social interactions. Group Area Network, or GroupNet, proposed in this paper, uses handheld devices to fill the gap between Local Area Network and Body Area Network.…
Descriptors: Management Systems, Learning Activities, Interaction, Educational Technology