Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Design | 3 |
Video Games | 3 |
Females | 2 |
Gender Differences | 2 |
Access to Computers | 1 |
Adolescents | 1 |
Audio Equipment | 1 |
Computers | 1 |
Conventional Instruction | 1 |
Cultural Influences | 1 |
Educational Games | 1 |
More ▼ |
Author
Jenson, Jennifer | 3 |
de Castell, Suzanne | 2 |
Fisher, Stephanie | 1 |
McLaughlin-Jenkins, Erin | 1 |
Muehrer, Rachel | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Reports - Evaluative | 1 |
Education Level
Early Childhood Education | 1 |
Elementary Education | 1 |
Grade 1 | 1 |
Grade 2 | 1 |
Primary Education | 1 |
Audience
Location
Canada (Toronto) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Fisher, Stephanie; Jenson, Jennifer – Learning, Media and Technology, 2017
This article examines some of the ways in which girls are discursively set up as subordinate in relation to boys and men by and within the digital games industry and culture at large, and how they push back on these imposed subjects positions when engaging in media production (game development) under both regular and inverse conditions. Expanding…
Descriptors: Females, Gender Bias, Social Bias, Males
Jenson, Jennifer; de Castell, Suzanne; Muehrer, Rachel; McLaughlin-Jenkins, Erin – Canadian Journal of Learning and Technology, 2016
There is a great deal of enthusiasm for the use of games in formal educational contexts; however, there is a notable and problematic lack of studies that make use of replicable study designs to empirically link games to learning (Young, et al., 2012). This paper documents the iterative design and development of an educationally focused game,…
Descriptors: Teaching Methods, Video Games, Handheld Devices, Educational Technology
Jenson, Jennifer; de Castell, Suzanne – Simulation & Gaming, 2010
This review of gender and gameplay research over the past three decades documents a set of persistent methodological repetitions that have systematically impeded its progress since the inception of this trajectory of research. The first is, in fact, a refusal to consider gender at all: Conflating gender with sex impedes possibilities to identify…
Descriptors: Computers, Video Games, Design, Industry