Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Foreign Countries | 2 |
Grade 6 | 2 |
Pretests Posttests | 2 |
Video Games | 2 |
Case Studies | 1 |
Communications | 1 |
Computation | 1 |
Computer Literacy | 1 |
Computer Science | 1 |
Computer Science Education | 1 |
Correlation | 1 |
More ▼ |
Author
Jenson, Jennifer | 2 |
Dahya, Negin | 1 |
Droumeva, Milena | 1 |
Fong, Katrina | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Grade 6 | 2 |
Elementary Education | 1 |
High Schools | 1 |
Intermediate Grades | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Location
Canada | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jenson, Jennifer; Droumeva, Milena – Electronic Journal of e-Learning, 2016
While advances in game-based learning are already transforming educative practices globally, with tech giants like Microsoft, Apple and Google taking notice and investing in educational game initiatives, there is a concurrent and critically important development that focuses on "game construction" pedagogy as a vehicle for enhancing…
Descriptors: Media Literacy, Computation, Thinking Skills, Foreign Countries
Dahya, Negin; Jenson, Jennifer; Fong, Katrina – Review of Education, Pedagogy & Cultural Studies, 2017
Few studies compare educational programming designed on principles of inclusive pedagogy and feminist practice for both girls and boys. Broadly defined, inclusive pedagogy refers to theory and practice in education that is adaptable and responsive to the intersections of difference (class, race, culture, gender, sexuality, ability) and aims to…
Descriptors: Video Games, Gender Differences, Feminism, Teaching Methods