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Lauren E. Decker-Woodrow; Craig A. Mason; Ji-Eun Lee; Jenny Yun-Chen Chan; Adam Sales; Allison Liu; Shihfen Tu – Grantee Submission, 2023
The current study investigated the effectiveness of three distinct educational technologies--two game-based applications (From Here to There and DragonBox 12+) and two modes of online problem sets in ASSISTments (an Immediate Feedback condition and an Active Control condition with no immediate feedback) on Grade 7 students' algebraic knowledge.…
Descriptors: Educational Technology, Algebra, COVID-19, Pandemics
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Lauren E. Decker-Woodrow; Craig A. Mason; Ji-Eun Lee; Jenny Yun-Chen Chan; Adam Sales; Allison Liu; Shihfen Tu – AERA Open, 2023
The current study investigated the effectiveness of three distinct educational technologies--two game-based applications (From Here to There and DragonBox 12+) and two modes of online problem sets in ASSISTments (an Immediate Feedback condition and an Active Control condition with no immediate feedback) on Grade 7 students' algebraic knowledge.…
Descriptors: Educational Technology, Algebra, COVID-19, Pandemics
Jenny Yun-Chen Chan; Chloe Byrne; Janette Jerusal; Allison S. Liu; Justin Roberts; Erin Ottmar – Grantee Submission, 2023
Prior research has shown that game-based learning tools, such as DragonBox 12+, support algebraic understanding and that students' in-game progress positively predicts their later performance. Using data from 253 seventh-graders (12-13 years old) who played DragonBox as a part of technology intervention, we examined (a) the relations between…
Descriptors: Game Based Learning, Educational Games, Problem Solving, Mathematics Achievement
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Jenny Yun-Chen Chan; Chloe Byrne; Janette Jerusal; Allison S. Liu; Justin Roberts; Erin Ottmar – British Journal of Educational Technology, 2023
Prior research has shown that game-based learning tools, such as DragonBox 12+, support algebraic understanding and that students' in-game progress positively predicts their later performance. Using data from 253 seventh-graders (12-13 years old) who played DragonBox as a part of technology intervention, we examined (a) the relations between…
Descriptors: Game Based Learning, Educational Games, Problem Solving, Mathematics Achievement
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Ji-Eun Lee; Erin Ottmar; Jenny Yun-Chen Chan; Barbara Booker; Lauren Decker-Woodrow – Grantee Submission, 2021
The COVID-19 pandemic has had a massive impact on education systems in the U.S, prompting a variety of changes to school learning environments. This study investigates student/family choices of learning modality in one large school district in the U.S and examines how these choices differ by students' race/ethnicity and performance level. Results…
Descriptors: Learning Modalities, In Person Learning, Electronic Learning, Distance Education
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Ji-Eun Lee; Erin Ottmar; Jenny Yun-Chen Chan; Barbara Booker; Lauren Decker-Woodrow – Society for Research on Educational Effectiveness, 2021
Background: As COVID-19 has spread around the world, "how and where students learn" has dramatically changed. Approximately 90% of the U.S schools shifted into virtual learning in April 2020. For the 2020-2021 school year, school districts in the U.S were given the autonomy to decide how they would educate their students. While many…
Descriptors: Learning Modalities, In Person Learning, Electronic Learning, Distance Education