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Hwang, Wu-Yuin; Luthfi, Muhammad Irfan; Hariyanti, Uun; Wardani, Ratna – Education and Information Technologies, 2023
Authentic context is a physical environment reflecting the knowledge application in the real world. In this study, we developed a tablet-based application, Ubiquitous Fraction (U-Fraction), to help fractions learning with authentic contextual support. Three topics were designed to learn fractions concept, fractions simplification, and fractions…
Descriptors: Fractions, Mathematics Education, Authentic Learning, Tablet Computers
Hwang, Wu-Yuin; Hoang, Anh; Lin, Ya-Hsuan – Journal of Computer Assisted Learning, 2021
With facilitation of advanced technologies, design and application of "smart" become promising research issues in education. Although it is potential for students to learn geometric in authentic contexts, there were still lack of studies addressing "smart" learning issue in authentic context for geometry. This study aim to…
Descriptors: Geometry, Elementary School Students, Computer Assisted Instruction, Authentic Learning
Hwang, Wu-Yuin; Hariyanti, Uun; Chen, Nian-Shing; Purba, Siska Wati Dewi – Interactive Learning Environments, 2023
The purpose of this study is to develop and validate an authentic contextual learning framework with six constructs to model the relationships among essential factors of authentic contextual learning. In particular, this framework explores the relationships across six constructs, i.e. learning by applying, healthy learning, collaborative learning,…
Descriptors: Authentic Learning, Models, Experiential Learning, Cooperative Learning
Shadiev, Rustam; Hwang, Wu-Yuin; Liu, Tzu-Yu – British Journal of Educational Technology, 2021
In this study, we designed a game-based English as a foreign language (EFL) learning activity for junior high school students for the application of newly learned knowledge to the real world. The learning activity was combined with physical exercises such as walking. Smartwatches were used to help students create learning content during the…
Descriptors: Cognitive Processes, English (Second Language), Second Language Learning, Handheld Devices
Hwang, Wu-Yuin; Nurtantyana, Rio; Purba, Siska Wati Dewi; Hariyanti, Uun; Indrihapsari, Yuniar; Surjono, Herman Dwi – Journal of Educational Computing Research, 2023
English as Foreign Language (EFL) writing is challenging for students due to the lack of related lexical resources to inspire them for meaningful writing besides grammar feedback. Moreover, it is crucial to design personalized feedback based on students' original writings in helping to improve their writing abilities. Therefore, we developed Smart…
Descriptors: Artificial Intelligence, Second Language Learning, Second Language Instruction, English (Second Language)
Liu, Yi-Fan; Hwang, Wu-Yuin; Liu, Zi-Yan – Journal of Educational Computing Research, 2021
Teaching English in a classroom setting where EFL learners were usually sitting at desks and doing English learning tasks using paper and pencil is inefficient. It has considerable potential problems that could lead to students learning in a passive state. More specifically, the teaching materials are inconsistent with students' authentic…
Descriptors: Electronic Learning, Handheld Devices, Dramatic Play, Authentic Learning
Hwang, Wu-Yuin; Utami, Ika Qutsiati; Purba, Siska Wati Dewi; Chen, Holly S. L. – IEEE Transactions on Learning Technologies, 2020
This paper aimed to investigate the effect of a mobile app on mathematics learning in authentic contexts. Authentic contexts contain rich resources wherein students can use authentic objects as aid in advanced educational technology-assisted mathematics learning. We designed Ubiquitous-Fraction (U-Fraction), a mobile application that helps…
Descriptors: Instructional Effectiveness, Mathematics Instruction, Mathematics Achievement, Web Based Instruction
Hwang, Wu-Yuin; Hariyanti, Uun; Abdillah, Yan Amal; Chen, Holly S. L. – Educational Technology & Society, 2021
Geometry is essential for mathematics learning given that it is strongly related to our surroundings; however, few studies concentrated on using geometry in our daily life, especially using mobile devices with their sensors. Thus, this study proposed one app, Ubiquitous Geometry (UG), and explored its effects on learning angles and polygons in…
Descriptors: Geometry, Mathematics Instruction, Computer Oriented Programs, Educational Technology
Nguyen, Thi-Huyen; Hwang, Wu-Yuin; Pham, Xuan-Lam; Pham, Thao – Computer Assisted Language Learning, 2022
Our study explored EFL writing skills in relation to self-experience in an authentic learning context with the help of a mobile application. Two authentic writing activities ('Tell your story' and 'Describe your context') were designed and compared to see if they resulted in significant differences in EFL writing performance and writing behavior.…
Descriptors: Story Telling, Second Language Instruction, Second Language Learning, English (Second Language)
Shadiev, Rustam; Yang, Meng-ke; Reynolds, Barry Lee; Hwang, Wu-Yuin – Computer Assisted Language Learning, 2022
In this study, the participants learned English as a foreign language (EFL) in the classroom and then worked on five learning tasks to apply their newly learned knowledge to unfamiliar environments. The participants took photos of people, objects, situations or scenarios and described them in detail using a mobile learning system. Familiarization…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Vocabulary Development
Shadiev, Rustam; Liu, Taoying; Hwang, Wu-Yuin – British Journal of Educational Technology, 2020
Familiarity with learning contexts is important in the field of mobile-assisted language learning (MALL). Several review studies on MALL have been published to date. However, scholars have not covered certain aspects of familiar contexts in their reviews, such as which learning/instructional methodologies support learning in familiar contexts or…
Descriptors: Computer Assisted Instruction, Handheld Devices, Telecommunications, Second Language Learning
Hwang, Wu-Yuin; Purba, Siska Wati Dewi; Liu, Yi-Fan; Zhang, Yun-Yuan; Chen, Nian-Shing – IEEE Transactions on Learning Technologies, 2019
Geometry students have few opportunities to apply geometric concepts and solve geometry problems in authentic contexts. We developed a Ubiquitous Geometry (UG) system to teach geometry to elementary students by using it to measure common objects in authentic contexts. The instant study investigates the effects of UG on student geometry estimation…
Descriptors: Geometry, Geometric Concepts, Comparative Analysis, Problem Solving