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Kongcharoen, Chaknarin; Hwang, Wu-Yuin; Ghinea, Gheorghita – Educational Technology & Society, 2017
More studies are concentrating on using virtualization-based labs to facilitate computer or network learning concepts. Some benefits are lower hardware costs and greater flexibility in reconfiguring computer and network environments. However, few studies have investigated effective mechanisms for using virtualization fully for collaboration.…
Descriptors: Experimental Groups, Control Groups, Comparative Analysis, Academic Achievement
Shadiev, Rustam; Hwang, Wu-Yuin; Liu, Tzu-Yu – Educational Technology Research and Development, 2018
A learning activity supported by a mobile multimedia learning system (MMLS) was designed in this study. We aimed to test the effectiveness of the learning activity to enhance autonomous language learning in quasi-experimental Study 1 using a pretest/posttest design. Two groups participated in the learning activity: the students in a control group…
Descriptors: English (Second Language), Second Language Learning, Learning Activities, Multimedia Instruction
Hwang, Wu-Yuin; Shadiev, Rustam; Tseng, Chi-Wei; Huang, Yueh-Min – Educational Technology & Society, 2015
This study designed a learning system to facilitate elementary school students' fraction learning. An experiment was carried out to investigate how the system, which runs on multi-touch tabletop versus tablet PC, affects fraction learning. Two groups, a control and experimental, were assigned. Control students have learned fraction by using tablet…
Descriptors: Elementary School Students, Elementary School Mathematics, Educational Technology, Technology Uses in Education
Shadiev, Rustam; Hwang, Wu-Yuin; Huang, Yueh-Min; Liu, Tzu-Yu – Educational Technology & Society, 2015
We designed activities for learning English as a foreign language in a mobile learning environment with familiar authentic support for this study. Students learned at school and then applied their newly gained knowledge to solve daily life problems by first using a tablet to take pictures of objects they wished to learn about, then describing them…
Descriptors: English (Second Language), Second Language Instruction, Educational Technology, Telecommunications
Hwang, Wu-Yuin; Chen, Hong-Ren; Chen, Nian-Shing; Lin, Li-Kai; Chen, Jin-Wen – Educational Technology & Society, 2018
Education research has shown that reflective study can efficiently enhance learning, and the acquisition of knowledge and skills from real-life situations has become a focus of interest for scholars. The knowledge-learning model based on verbal instruction, used in traditional classrooms, does not make use of real-life situations that encourage…
Descriptors: Foreign Countries, Learning Processes, Context Effect, Reflection
Hwang, Wu-Yuin; Liu, Yi-Fan; Chen, Hon-Ren; Huang, Jian-Wun; Li, Jin-Yi – Educational Technology & Society, 2015
Although previous studies have highlighted the advantages of using e-books for learning, most have compared learning achieved with traditional textbooks with that achieved with e-books in a classroom situation. These studies focused on individual learning instead of on interactions among learners, learning behavior using ebooks after school, and…
Descriptors: Educational Technology, Electronic Publishing, Elementary School Students, English (Second Language)
Hwang, Wu-Yuin; Shih, Timothy K.; Ma, Zhao-Heng; Shadiev, Rustam; Chen, Shu-Yu – Computer Assisted Language Learning, 2016
Game-based learning activities that facilitate students' listening and speaking skills were designed in this study. To participate in learning activities, students in the control group used traditional methods, while students in the experimental group used a mobile system. In our study, we looked into the feasibility of mobile game-based learning…
Descriptors: Telecommunications, Technology Uses in Education, Educational Games, Experimental Groups
Shadiev, Rustam; Hwang, Wu-Yuin; Huang, Yueh-Min; Liu, Tzu-Yu – IEEE Transactions on Learning Technologies, 2017
For this study, we designed learning activities in which students applied newly acquired knowledge to solve meaningful daily life problems in their local community--a real, familiar, and relevant environment for students. For example, students learned about signs and rules in class and then applied this new knowledge to create their own rules for…
Descriptors: English (Second Language), Second Language Learning, Junior High School Students, Dictionaries
Shadiev, Rustam; Hwang, Wu-Yuin; Huang, Yueh-Min; Liu, Tzu-Yu – International Association for Development of the Information Society, 2014
This study designed learning activity to enhance students' cognitive processes. Students could learn in class and then apply and analyze new knowledge to solve daily life problems by taking pictures of learning objects in familiar authentic context, describing them, and sharing their homework with peers. This study carried out an experiment and it…
Descriptors: Cognitive Processes, Cognitive Ability, Learning Activities, Telecommunications
Kuo, Tony C. T.; Shadiev, Rustam; Hwang, Wu-Yuin; Chen, Nian-Shing – Computers & Education, 2012
This study aimed to apply Speech to Text Recognition (STR) for individual oral presentations and group discussions of students in a synchronous cyber classroom. An experiment was conducted to analyze the effectiveness of applying STR on learning performance. Students' perceptions and behavioral intentions toward using STR were also investigated.…
Descriptors: Experimental Groups, Control Groups, Group Discussion, Student Attitudes
Hwang, Wu-Yuin; Shih, Timothy K.; Yeh, Shih-Ching; Chou, Ke-Chien; Ma, Zhao-Heng; Sommool, Worapot – Educational Technology & Society, 2014
This study, based on total physical response and cognitive psychology, proposed a Kinesthetic English Learning System (KELS), which utilized Microsoft's Kinect technology to build kinesthetic interaction with life-related contexts in English. A subject test with 39 tenth-grade students was conducted following empirical research method in order to…
Descriptors: English (Second Language), Kinesthetic Methods, Kinesthetic Perception, Technology Uses in Education
Hwang, Wu-Yuin; Shadiev, Rustam; Kuo, Tony C. T.; Chen, Nian-Shing – Educational Technology & Society, 2012
The aim of this study was to apply Speech-to-Text Recognition (STR) in an effort to improve learning performance in an online synchronous cyber classroom environment. Students' perceptions and their behavioral intentions toward using STR and the effectiveness of applying STR in synchronous cyber classrooms were also investigated. After the…
Descriptors: Foreign Countries, Virtual Classrooms, Information Technology, Quasiexperimental Design