Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 7 |
Since 2016 (last 10 years) | 14 |
Descriptor
Source
British Journal of… | 4 |
Educational Technology… | 4 |
Interactive Learning… | 3 |
Asia Pacific Journal of… | 1 |
Computer Assisted Language… | 1 |
Distance Education | 1 |
Author
Hwang, Gwo-Jen | 14 |
Chang, Shao-Chen | 3 |
Chen, Pei-Ying | 3 |
Hsia, Lu-Ho | 3 |
Chang, Ching-Yi | 2 |
Chen, Chih-Hung | 1 |
Chen, Wen-Hui | 1 |
Chen, Xiang-Ya | 1 |
Chien, Shu-Yun | 1 |
Chiu, Min-Chi | 1 |
Choo Goh, Pauline Swee | 1 |
More ▼ |
Publication Type
Journal Articles | 14 |
Reports - Research | 14 |
Tests/Questionnaires | 2 |
Education Level
Higher Education | 4 |
Postsecondary Education | 4 |
Secondary Education | 3 |
Elementary Education | 1 |
High Schools | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Chiu, Min-Chi; Hwang, Gwo-Jen; Hsia, Lu-Ho – British Journal of Educational Technology, 2023
In artwork appreciation activities, visiting physical exhibitions in art museums is often limited by time, distance and cost. Thus, conventional teaching is mostly conducted through textbooks, presentation slides or videos. However, by presenting artwork appreciation through a lecture, it is difficult for students to feel the beauty of artworks,…
Descriptors: Art Appreciation, Experiential Learning, Computer Simulation, Art Education
Hwang, Gwo-Jen; Chen, Chih-Hung; Chen, Wen-Hui – Educational Technology Research and Development, 2022
Previous research has illustrated the potential of flipped learning for assisting teachers in designing meaningful activities to promote students' higher order thinking skills; however, several previous studies have challenged the effects of flipped learning on students' learning. One of the key problems is the lack of an effective learning…
Descriptors: Flipped Classroom, Concept Mapping, Prediction, Observation
Zhao, Jiahua; Hwang, Gwo-Jen; Chang, Shao-Chen; Yang, Qi-fan; Nokkaew, Artorn – Educational Technology Research and Development, 2021
It is widely recognized that flipped learning has great potential for enhancing students' conceptual understanding through the reversed arrangement of before-class learning activities and in-class settings. However, this approach also raises the challenge of students having to obtain the learning content by themselves, especially for abstract…
Descriptors: Game Based Learning, Interaction, Electronic Publishing, Books
Hsia, Lu-Ho; Hwang, Gwo-Jen – British Journal of Educational Technology, 2021
Choreography is an important and challenging educational objective in dance courses. However, most previous technology-enhanced learning studies for dance education mainly focused on students' dance skills, while the issue concerning the approaches to promoting students' choreographic performance has generally been ignored. To address this issue,…
Descriptors: Dance Education, Reflection, Electronic Learning, Technology Integration
Hwang, Gwo-Jen; Chang, Ching-Yi – Interactive Learning Environments, 2023
Training nursing students to make correct decisions when facing various nursing cases is an important and challenging objective. In the Objective Structured Clinical Examination (OSCE) program for nursing students, the educational aim is not only nursing skills, but also critical thinking for making correct decisions and treatments. In this study,…
Descriptors: Foreign Countries, Nursing Students, Nursing Education, Game Based Learning
Zou, Di; Luo, Shuqiong; Xie, Haoran; Hwang, Gwo-Jen – Computer Assisted Language Learning, 2022
This paper presents a systematic review of the literature on flipped language classrooms from the perspectives of theoretical foundations, learning activities, tools, research topics and findings based on an analysis of 34 published articles. The results indicate that various research methods (e.g., tests, surveys, and interviews) were applied in…
Descriptors: Literature Reviews, Educational Research, Flipped Classroom, Second Language Learning
Wong, Kung-Teck; Hwang, Gwo-Jen; Choo Goh, Pauline Swee; Mohd Arrif, Siti Khadijah – Interactive Learning Environments, 2020
This research was conducted to determine the effectiveness of blended learning on academic achievements, motivation and learner autonomy. The scope of this research is the teaching of English through short stories. A quasi-experimental study was conducted among 116 upper secondary students and two different teaching pedagogies were utilised; a…
Descriptors: Blended Learning, Student Motivation, Personal Autonomy, Literary Genres
Chang, Ching-Yi; Kao, Chien-Huei; Hwang, Gwo-Jen; Lin, Fu-Huang – Educational Technology Research and Development, 2020
The Electrocardiogram (ECG) is one of the important tools for diagnosing myocardial infarction. The ECG training course aims to help nurses establish basic competence in interpreting ECG readings. However, in traditional instruction, learners usually have difficulty memorizing the meanings of different ECG wave forms, which could represent…
Descriptors: Game Based Learning, Nursing Students, Critical Thinking, Training Methods
Hwang, Gwo-Jen; Chien, Shu-Yun; Li, Wen-Shiang – British Journal of Educational Technology, 2021
Digital game-based learning (DGBL) is a frequently adopted mode for facilitating teaching and learning, where learners are immersed in game contexts to engage in gameplay and to construct meaningful knowledge. However, without guidance, students might have difficulties organizing what they have experienced in gaming contexts. Thus, in this…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Video Games
Chen, Pei-Ying; Hwang, Gwo-Jen – Asia Pacific Journal of Education, 2019
The main objective of this study was to examine the factors of individual characteristics (e.g., self-regulation in terms of metacognition and motivation) and learning environmental expectancy (e.g., performance expectancy, effort expectancy, and social influence) that influence students' behavioural intention to continue online courses. The…
Descriptors: Online Courses, Metacognition, Student Attitudes, Intention
Hwang, Gwo-Jen; Chang, Shao-Chen; Chen, Pei-Ying; Chen, Xiang-Ya – Educational Technology Research and Development, 2018
Engaging students in real-world learning contexts has been identified by educators as being an important way of helping them learn to apply what they have learned from textbooks to practical problems. The advancements in mobile and image-processing technologies have enabled students to access learning resources and receive learning guidance in…
Descriptors: Active Learning, Learner Engagement, Educational Technology, Technology Uses in Education
Wang, Sheng-Yuan; Chang, Shao-Chen; Hwang, Gwo-Jen; Chen, Pei-Ying – Interactive Learning Environments, 2018
In traditional teacher-centered mathematics instruction, students might show low learning motivation owing to the lack of applied contexts. Game-based learning has been recognized as a potential approach to addressing this issue; however, without proper alignment between the gaming and math-applied contexts, the benefits of game-based learning…
Descriptors: Mathematics Instruction, Role Playing, Teaching Methods, Educational Games
Huang, Biyun; Hwang, Gwo-Jen; Hew, Khe Foon; Warning, Peter – Distance Education, 2019
Gamification offers potential for improving students' online discussion quantity and the depth of discussion content. However, very few studies have examined the social network patterns when students are posting and providing peer-feedback to each other in gamification-based environments. In response to those gaps, this study used a learning…
Descriptors: Computer Games, Peer Relationship, Comparative Analysis, Feedback (Response)
Hsia, Lu-Ho; Huang, Iwen; Hwang, Gwo-Jen – British Journal of Educational Technology, 2016
In this paper, a web-based peer-assessment approach is proposed for conducting performing arts activities. A peer-assessment system was implemented and applied to a junior high school performing arts course to evaluate the effectiveness of the proposed approach. A total of 163 junior high students were assigned to an experimental group and a…
Descriptors: Self Efficacy, Control Groups, Correlation, Theater Arts