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Wang, Shu-Ming; Hou, Huei-Tse; Wu, Sheng-Yi – Educational Technology Research and Development, 2017
Instructional strategies can be helpful in facilitating students' knowledge construction and developing advanced cognitive skills. In the context of collaborative learning, instructional strategies as scripts can guide learners to engage in more meaningful interaction. Previous studies have been investigated the benefits of different instructional…
Descriptors: Cognitive Processes, Electronic Journals, Student Journals, Web Based Instruction
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Hou, Huei-Tse – Computers & Education, 2012
Massively multiple online role-playing games (MMORPGs) are very popular among students. Educational MMORPGs, however, are very rare, as are studies on gamers' behavioral patterns during such games. The current study is an empirical observation and analysis of the behavioral patterns of 100 gamers participating in an educational MMORPG called…
Descriptors: Games, Observation, Multivariate Analysis, Gender Differences
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Hou, Huei-Tse – Educational Technology & Society, 2012
Instructional activities based on online discussion strategies have gained prevalence in recent years. Within this context, a crucial research topic is to design innovative and appropriate online discussion strategies that assist learners in attaining a deeper level of interaction and higher cognitive skills. By analyzing the process of online…
Descriptors: Role Playing, Learning Processes, Behavior Patterns, Educational Strategies
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Yen, Yen-Chen; Hou, Huei-Tse; Chang, Kuo En – Computer Assisted Language Learning, 2015
English as a foreign language (EFL) instruction faces many challenges in Asia because of many cultural and environmental factors, such as the lack of interactive speaking environments, emphasis placed on test scores, and foreign language anxiety. The purpose of this research is to conduct an EFL instructional course by integrating Facebook…
Descriptors: Role Playing, English (Second Language), Second Language Learning, Content Analysis
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Hou, Huei-Tse – British Journal of Educational Technology, 2013
Many researchers have studied the effects of game-based learning (GBL) (eg, Annetta, Minogu, Holmes & Cheng, 2009; Kiili, 2007). However, empirical process analyses of long-term applications of GBL in a school setting are much less common. A process analysis of GBL in a school setting allows us to better understand the role of games in…
Descriptors: Prior Learning, Gender Differences, Longitudinal Studies, Case Studies