Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Anxiety | 2 |
Chinese | 2 |
Competition | 2 |
Educational Games | 2 |
Elementary School Students | 2 |
Grade 5 | 2 |
Self Efficacy | 2 |
Content Analysis | 1 |
Factor Analysis | 1 |
Game Theory | 1 |
Grade 6 | 1 |
More ▼ |
Author
Hong, Jon-Chao | 2 |
Tai, Kai-Hsin | 2 |
Hwang, Ming-Yueh | 1 |
Lin, Pei-Chun | 1 |
Ye, Jian-Hong | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Elementary Education | 2 |
Grade 5 | 2 |
Intermediate Grades | 2 |
Middle Schools | 2 |
Grade 6 | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Hong, Jon-Chao; Tai, Kai-Hsin; Ye, Jian-Hong – British Journal of Educational Technology, 2019
This study adapted a Chinese remote-associated game for team competition, and explored the correlates between self-efficacy in Chinese word learning, competitive anxiety, collective self-esteem in gameplay and flow experience. A total of 206 valid data was collected from fifth-grade students. The results of the confirmatory factor analysis and…
Descriptors: Chinese, Self Efficacy, Self Esteem, Anxiety
Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Chun – Educational Technology Research and Development, 2015
Individual gameplay interest is affected by numerous factors and a competition setting is also of importance as there are factors that need to be managed. To understand the motivational variables related to an educational game competition, this study explored the interrelatedness between self-efficacy, competitive anxiety, and gameplay interest in…
Descriptors: Self Efficacy, Relevance (Education), Anxiety, Competition