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Kowert, Rachel; Griffiths, Mark D.; Oldmeadow, Julian A. – Bulletin of Science, Technology & Society, 2012
The present study sought to examine the extent to which the cultural portrayal of online gamers, often in comical, caricatured, or sensational forms, has become transformed into sets of cognitive associations between the category and traits. A total of 342 participants completed an online survey in which they rated how applicable each of a list of…
Descriptors: Social Status, Organizations (Groups), Role Playing, Stereotypes