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Gee, James Paul1
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Gee, James Paul – E-Learning, 2005
This article addresses three questions. First, what is the deep pleasure that humans take from video games? Second, what is the relationship between video games and real life? Third, what do the answers to these questions have to do with learning? Good commercial video games are deep technologies for recruiting learning as a form of profound…
Descriptors: Video Games, Information Technology, Evaluation, Simulation