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Mentzer, Kevin; Galante, Zachary; Frydenberg, Mark – Information Systems Education Journal, 2022
Organizations are keenly interested in data gathering from websites where discussions of products and brands occur. This increasingly means that programmers need an understanding of how to work with website application programming interfaces (APIs) for data acquisition. In this hands-on lab activity, students will learn how to gather data from…
Descriptors: Prediction, Competition, Music, Data Analysis
Frydenberg, Mark; Mentzer, Kevin – Information Systems Education Journal, 2021
Project-based learning (PBL) engages students deeply with course concepts and empowers them to drive their own learning through the development of solutions to real-world challenges. By taking ownership of and completing a project that they designed, students develop and demonstrate creativity, critical thinking, and collaboration skills. This…
Descriptors: Learner Engagement, Student Empowerment, Active Learning, Student Projects
Frydenberg, Mark – Information Systems Education Journal, 2023
The Internet of Things (IoT) is a network of objects that can exchange data with other devices also connected to the Internet. One of the most common consumer examples of IoT is home automation, as a variety of smart devices, including doorbells, lightbulbs, thermostats, and refrigerators are now available which users can control remotely using…
Descriptors: Internet, Computer Software, Automation, Information Technology
Frydenberg, Mark; Lorenz, Birgy – Information Systems Education Journal, 2020
Learning cybersecurity awareness builds on basic information technology concepts and digital literacy skills. In an effort to raise cybersecurity awareness among information technology students, this paper describes a series of three different interactive sessions offered to students of all levels at a business university. The sessions introduced…
Descriptors: Computer Security, Computer Science Education, Computer Literacy, Information Technology
Frydenberg, Mark; Yates, David J.; Kukesh, Julie S. – Information Systems Education Journal, 2018
As industry embraces the agile methodology for application development, universities are shifting their curricula to teach agile principles along with traditional waterfall concepts. This paper describes a simulation game offered to students in a first-year computing concepts course to introduce both models of application development. Students…
Descriptors: Simulation, Educational Games, Computer Science Education, Introductory Courses
Frydenberg, Mark; Xu, Jennifer – Information Systems Education Journal, 2019
Python is a popular, general purpose programming language that is gaining wide adoption in beginning programming courses. This paper describes the development and implementation of an introductory Python course at a business university open to students in a variety of majors and minors. Given the growing number of career opportunities in…
Descriptors: Programming Languages, Introductory Courses, Data Analysis, Course Descriptions
Xu, Jennifer; Frydenberg, Mark – Information Systems Education Journal, 2021
Recent years have witnessed a growing demand for business analytics-oriented curricula. This paper presents the implementation of an introductory Python course at a business university and the attempt to elevate the course's relevance by introducing data analytics topics. The results from a survey of 64 undergraduate students of the course are…
Descriptors: Programming Languages, Computer Science Education, Information Systems, Relevance (Education)
Mentzer, Kevin; Frydenberg, Mark; Yates, David J. – Information Systems Education Journal, 2020
This paper presents student projects analyzing or using blockchain technologies, created by students enrolled in courses dedicated to teaching blockchain, at two different universities during the 2018- 2019 academic year. Students explored perceptions related to storing private healthcare information on a blockchain, managing the security of…
Descriptors: Active Learning, Student Projects, College Students, Computer Science Education
Frydenberg, Mark – International Association for Development of the Information Society, 2015
Teaching students to create computer games has become a common practice in both K-12 and tertiary education to introducing programming concepts, increasing student engagement, and recruiting majors and minors in technology fields. This study describes a project where first-year college students in an introductory technology concepts course use a…
Descriptors: Computer Games, Computer Science Education, Programming, Introductory Courses
Frydenberg, Mark – International Association for Development of the Information Society, 2013
This paper reports on a student-created and facilitated peer-tutoring activity to assist first-year students in preparing for their final exam in an introductory information technology course. Tutors at the CIS Sandbox, a collaborative learning lab at an American university, offered a series of "Crunch Sessions" to their peers. This…
Descriptors: Peer Teaching, Tutoring, College Freshmen, Introductory Courses
Frydenberg, Mark; Miko, John S. – Information Systems Education Journal, 2011
Search engine optimization (SEO), the promoting of a Web site so it achieves optimal position with a search engine's rankings, is an important strategy for organizations and individuals in order to promote their brands online. Techniques for achieving SEO are relevant to students of marketing, computing, media arts, and other disciplines, and many…
Descriptors: Search Engines, Web Sites, Web 2.0 Technologies, Search Strategies
Frydenberg, Mark; Press, Larry – Information Systems Education Journal, 2010
Computer literacy has evolved from writing simple BASIC programs to using desktop productivity applications. The shift from mainframe to personal computer brought about the need to rethink computer literacy courses to introduce basic skills and familiarity using desktop productivity applications. While these skills remain important, the recent…
Descriptors: Computer Literacy, Web 2.0 Technologies, Information Technology, Computer Science Education