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Erin Ottmar; Ji-Eun Lee; Kirk Vanacore; Siddhartha Pradhan; Lauren Decker-Woodrow; Craig A. Mason – Grantee Submission, 2023
This paper provides information on datasets for the research project that examined the efficacy of three educational technologies including "From Here to There!", a research-based game for improving algebraic understanding. The dataset contains 4,092 7th-grade students' data collected through a randomized control trial conducted in…
Descriptors: Data, Mathematics Achievement, Algebra, Educational Technology
Ji-Eun Lee; Aravind Stalin; Vy Ngo; Katie Drzewiecki; Cindy Trac; Erin Ottmar – Grantee Submission, 2022
New educational technologies that utilize students' interaction data and visualizations provide a means to expand our understanding of learning processes. In this study, we apply two advanced and novel data visualization techniques, called the "Indivisualizer" and a "Sankey diagram," to explore how middle school students (N =…
Descriptors: Mathematics Instruction, Middle School Students, Problem Solving, Game Based Learning
Ji-Eun Lee; Aravind Stalin; Vy Ngo; Katie Drzewiecki; Cindy Trac; Erin Ottmar – Journal of Interactive Learning Research, 2022
New educational technologies that utilize students' interaction data and visualizations provide a means to expand our understanding of learning processes. In this study, we apply two advanced and novel data visualization techniques, called the "Indivisualizer" and a "Sankey diagram," to explore how middle school students (N =…
Descriptors: Mathematics Instruction, Middle School Students, Problem Solving, Game Based Learning
Ji-Eun Lee; Aravind Stalin; Vy Ngo; Katharine Drzewiecki; Cindy Trac; Erin Ottmar – Grantee Submission, 2021
We apply an advanced data visualization technique, "Sankey diagram," to explore how middle-school students (N = 343) solved problems in a game-based algebraic notation tool. The results indicate that there is a large variation in the types of students' strategies to solve the problems, with some approaches being more efficient than…
Descriptors: Mathematics Instruction, Middle School Students, Problem Solving, Game Based Learning
Ji-Eun Lee; Erin Ottmar; Jenny Yun-Chen Chan; Barbara Booker; Lauren Decker-Woodrow – Grantee Submission, 2021
The COVID-19 pandemic has had a massive impact on education systems in the U.S, prompting a variety of changes to school learning environments. This study investigates student/family choices of learning modality in one large school district in the U.S and examines how these choices differ by students' race/ethnicity and performance level. Results…
Descriptors: Learning Modalities, In Person Learning, Electronic Learning, Distance Education
Ji-Eun Lee; Erin Ottmar; Jenny Yun-Chen Chan; Barbara Booker; Lauren Decker-Woodrow – Society for Research on Educational Effectiveness, 2021
Background: As COVID-19 has spread around the world, "how and where students learn" has dramatically changed. Approximately 90% of the U.S schools shifted into virtual learning in April 2020. For the 2020-2021 school year, school districts in the U.S were given the autonomy to decide how they would educate their students. While many…
Descriptors: Learning Modalities, In Person Learning, Electronic Learning, Distance Education