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McClure, Elisabeth R.; Guernsey, Lisa; Clements, Douglas H.; Bales, Susan Nall; Nichols, Jennifer; Kendall-Taylor, Nat; Levine, Michael H. – Joan Ganz Cooney Center at Sesame Workshop, 2017
Tomorrow's inventors and scientists are today's curious young children--as long as those children are given ample chances to explore and are guided by adults equipped to support them. "STEM Starts Early" is the culmination of a deep inquiry by the Joan Ganz Cooney Center at Sesame Workshop and New America embarked on an exploratory…
Descriptors: STEM Education, Early Childhood Education, Interviews, Teacher Educators
STEM Starts Early: Grounding Science, Technology, Engineering, and Math Education in Early Childhood
McClure, Elisabeth R.; Guernsey, Lisa; Clements, Douglas H.; Bales, Susan Nall; Nichols, Jennifer; Kendall-Taylor, Nat; Levine, Michael H. – Joan Ganz Cooney Center at Sesame Workshop, 2017
Tomorrow's inventors and scientists are today's curious young children--as long as those children are given ample chances to explore and are guided by adults equipped to support them. "STEM Starts Early" is the culmination of a deep inquiry by the Joan Ganz Cooney Center at Sesame Workshop and New America embarked on an exploratory…
Descriptors: STEM Education, Early Childhood Education, Interviews, Teacher Educators
Germeroth, Carrie; Bodrova, Elena; Day-Hess, Crystal; Barker, Jane; Sarama, Julie; Clements, Douglas H.; Layzer, Carolyn – American Journal of Play, 2019
The authors consider mature make-believe play a critical component of childhood that helps children develop new skills and learn to communicate. They argue that, although theoretical accounts of play have emphasized the importance of make-believe play for children to achieve social and academic competence, the absence of a reliable and valid…
Descriptors: Test Validity, Test Reliability, Measures (Individuals), Observation

Clements, Douglas H.; And Others – Young Children, 1993
Reviews the research illustrating the wide-ranging benefits of open-ended computer programs such as LOGO. Considers the ways in which these programs develop young children's subject-matter knowledge and problem-solving and socioemotional competencies. (BB)
Descriptors: Age Differences, Computer Software, Computer Uses in Education, Cooperative Learning