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Brown, John Seely; Burton, Richard R. – International Journal of Man-Machine Studies, 1978
Describes the philosophy of intelligent instructional systems and presents an example of such a system, BLOCKS. The notion of BLOCKS as a paradigmatic system is explicated from both the system development and educational points of view. (Author/VT)
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Diagrams, Educational Games
Burton, Richard R.; Brown, John Seely – 1976
This paper describes a paradigm for tutorial systems capable of automatically providing feedback and hints in a game environment. The paradigm is illustrated by a tutoring system for the PLATO game "How the West Was Won." The system uses a computer-based "Expert" player to evaluate a student's moves and construct a "differential model" of the…
Descriptors: Computer Assisted Instruction, Educational Games, Elementary Education, Feedback