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Brown, John Seely; Burton, Richard R. – International Journal of Man-Machine Studies, 1978
Describes the philosophy of intelligent instructional systems and presents an example of such a system, BLOCKS. The notion of BLOCKS as a paradigmatic system is explicated from both the system development and educational points of view. (Author/VT)
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Diagrams, Educational Games
Burton, Richard R.; Brown, John Seely – 1976
This paper describes a paradigm for tutorial systems capable of automatically providing feedback and hints in a game environment. The paradigm is illustrated by a tutoring system for the PLATO game "How the West Was Won." The system uses a computer-based "Expert" player to evaluate a student's moves and construct a "differential model" of the…
Descriptors: Computer Assisted Instruction, Educational Games, Elementary Education, Feedback
Brown, John Seely; Burton, Richard R. – 1977
This paper describes the philosophy of intelligent instructional systems and presents an example of one such system in the domain of manipulative mathematics--BLOCKS. The notion of BLOCKS as a paradigmatic system is explicated from both the system development and educational viewpoints. From a developmental point of view, the modular design of…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Conceptual Schemes, Feedback
Semantic Grammar: A Technique for Constructing Natural Language Interfaces to Instructional Systems.
Burton, Richard R.; Brown, John Seely – 1977
A major obstacle to the effective educational use of computers is the lack of a natural means of communication between the student and the computer. This report describes a technique for generating such natural language front-ends for advanced instructional systems. It discusses: (1) the essential properties of a natural language front-end, (2)…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Programs, Educational Environment

Brown, John Seely; Duguid, Paul – Human-Computer Interaction, 1994
Argues that the shared use of artifacts is supported by latent border resources that lie beyond the canonical artifact. Designers must understand the role border resources play and work more directly to help users develop them. This will require designers to change their understanding of artifacts and users. (Contains 69 references.) (KRN)
Descriptors: Change, Communication (Thought Transfer), Context Effect, Design
Brown, John Seely; Goldstein, Ira – 1977
A revolution that will transform learning in our society, altering both the methods and the content of education, has been made possible by harnessing tomorrow's powerful computer technology to serve as intelligent instructional systems. The unique quality of the computer that makes a revolution possible is that it can serve not only as a…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computers, Educational Assessment