ERIC Number: EJ1061484
Record Type: Journal
Publication Date: 2015
Pages: 16
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1939-5256
EISSN: N/A
Supporting Student Veterans: Utilizing Game-Based Role-Plays with Virtual Humans to Build Military Cultural Competency and Helping Behaviors in Faculty and Staff
Cate, Chris A.; Albright, Glenn
Online Learning, v19 n1 p48-63 2015
Veterans and military service members enter the classroom with valuable life and leadership experience; however, transitioning to student life represents unique challenges. Like the larger veteran population, student veterans may bring to campus the negative aftereffects of their combat experiences in the form of post-traumatic stress, substance abuse, depression, and thoughts of suicide. To better support and retain the nation's 950,000 student veterans, higher-education institutions are beginning to train faculty and staff to more effectively understand and meet the needs of student--veteran populations. This study examines the impact of a new and innovative game-based virtual training simulation where users role-play with emotionally responsive virtual student veterans to understand the unique value veterans bring to campus, the obstacles they face in their pursuit of a college degree, effective tactics for managing challenging conversations, and the best practices for connecting student veterans exhibiting signs of psychological distress with appropriate support services. Longitudinal data showed significant (p < 0.01) and sustained increases in learners' military cultural competency (which included knowledge about the common challenges facing the student veterans), and preparedness to manage classroom discussions around veteran-sensitive issues, to talk with student veterans about their military service, and if necessary to make a referral to the appropriate campus office. Data also showed significant (p < 0.01) and sustained increases in gatekeeper skills, which included the learners' preparedness, likelihood, and self-efficacy to help a student veteran in psychological distress, which resulted in increased referrals to support services.
Descriptors: Veterans, College Students, Games, Role Playing, Computer Simulation, Virtual Classrooms, College Faculty, School Personnel, Training, Helping Relationship, Cultural Awareness, Longitudinal Studies, Instructional Effectiveness, Surveys, Quasiexperimental Design
Online Learning Consortium, Inc. P.O. Box 1238, Newburyport, MA 01950. Tel: 888-898-6209; Fax: 888-898-6209; e-mail: olj@onlinelearning-c.org; Web site: http://onlinelearningconsortium.org/publications/olj_main
Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A